Saturday, August 2, 2025

Change Your SL Experience Today

 LAG MONSTER


Scripted Items in Second Life are the largest cause of Lag on the Grid.   The most common Script Mistakes people make, is wearing them in clothes and hair.   


How do you know you have running scripts on?   Move your mouse over your Avatar and if a hand appears, that object has a running script in it.


For the Purposes of Roleplay - A Single Avatar can wear.... Weapons-Bow & Shield and Steel, Clothing, Roleplay Meter, Collar if your a slave and a Low Lag Radar like this one : "Cool RADAR"  and still run under 150 ms.


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Lets say you buy some really cool hair that changes color or style or resizes.. and your hair is 200 prims.


Example:


It takes 2 - 3 scripts to operate each prim.   That means, you have 400 - 600 Scripts running on your head, that is More, than an entire Sim should have active.   Result?  Lag, for you and everyone else... and its not nice for anyone.


What do you do now?


Easy.   First, make a back up copy of your hair.    Then touch the hair on your head and usually a menu will come up.. select Options.. All Prims.. and then Delete.   It will kill the running scripts in your hair... it wont damage your hair at all.


REMEMBER - once you size the hair to your head or the clothes/shoes/boots/cloaks.. etc... you dont need those scripts and that is why they are made to Delete once it is fitted... because... it is such a large Lag Monster.


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Objects on Sim.



***



Additional Tips to lower lag : SEX BEDS & Other Sex Furniture


Stay away from furniture that runs with a Sitting Menu that does not Shut DOWN.   Most MLPs will offer the ability to ShutDown but always check before you spend your lindens because if it doesnt shut down all the scripts in that object will run and run high wether you are using it or not.     A Shut Off on a MLP only derezzes the pose balls, it must be Shut Down and a perk to that is, No one can prim into your place and use your object.


Multiple Linked Objects like... cushions with pose balls attached to a table with Fire... will run high because all the scripts are bouncing off of each other in the one linked Object.    Get your objects individually when Possible for over all lower script time from your furniture.


Color or Photo or Texture changing Objects are not your friend.


Xcite Objects run insanely High.   Do not wear them all the time, only put them on when you are using them and then take them off. .. for Roleplayers most Xcite isnt neccessary because words and actions are emoted through text... who wants some voice and words that arnt you anyways right?


Slave Paper Carriers... did not exist in Gor... throw it away.


Reproducing animals like sion chickens, rabbits... etc... Just.. Say...No.


Mystic Tools Runs extremely high and is an unneccessary accessory with all of the upgrades second life has in running Viewers that provide everything... without the Lag.


Swim attachments <-- wear them when you need them or purchase an AO that includes the Swim in it.


Courtesy - Put out scripted objects like bathtubs and whipping posts when you use them and then pack them back away when your done... if you have a St. Andrews Cross which is BDSM and Not Gorean at all... come onnnn... toss that freebie away and go for a more authentic post... many builders are making them these days to be more gor appropriate.



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Is it the Sim or me that is lagging?   More often than not folks will comment about a Sim Lagging, and perhaps it is but its not the sims fault.   One way to tell if it is the Sim lagging or your computer system... is to depress the keys Control / Shift and the number 1 on your keyboard.


A window will pop up called " Statistics " ... now.. touch the " Time (ms) ".. it will open down like a folder... scroll alittle down and look for " Spare Time " .. that is how many ms the sim has left.   Why is this important?   Because a sim runs at Max 24ms, so if that number is say 2.0... whoa.. the scripts running on the sim are overloading it... the lower the number the less spare time is left for anyone to move, rez.. anything.


Script Time - How much time is being used by scripts

Spare Time - How much script time is available.


If you hit 0.00... you are in a .. about to crash... environment and the sim is dangling by an electronic thread... also.. Four Regions Share a server which causes instability for other regions too.


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I hope this has helped you understand how Running Scripts can hinder your Second Life Experience  and enabled you to use them more responsibly and.... shop wiser.



Have Fun in your new Lag Free Environment !

Sweetie Dagger







Turian Rental Rules

 Welcome to Turia Residential.  Housing is here for the citizens of Turia to enjoy and call home. Please be aware that the homes are not modifiable and there for can not be changed. They are "as is".  Also be aware that rent  goes towards tier on the home stead and is NONREFUNDABLE. Please keep that in mind when paying. Smaller homes have 25 prim total permitted and larger has 50, if more is needed it is negotiable, contact MsSins Resident to discuss.


Rules:


1. Only registered tenants may rez prims within the home. Each home has a prim limit, not each person.  Please keep in mind we will ask you to pick up anything too high scripted that causes us to lag.  Also keep in mind, if I see pose balls out and engines running, i will return those prims.  PLEASE DO NOT REZ NONCOPY ITEMS ON THE SIM.  I am not responsible for Lost items nor will I replace them. 


2. Turia is built from mesh ( you may need to adjust your viewer and settings to see it)  this in mind, please do not use none gorean items outside the home nor large ones that block traffic from passing by. Keep your items inside or close to your home to allow your neighbors to also have space for out door items. 


3. Aboslutely NO online indicator boards are to be place on homes or on the sim ground.  You want one, discuss with Alexis (MsSins Resident) for one in the sky box. 


4. Captives are not to be kept on the home stead alone. Anyone roaming the homestead who does not live there unaccompanied can be arrested. If you have a captive in your home who has a rescue, you are to bring them to the main sim immediately. 

On Roleplaying

 *this card kindly prepared by Winter Eldrich. Thanks for letting us use it, Winter *


Roleplaying.

To play and portray a role.

Sometimes described as "Acting without a script"


But how to do it in a good way?

Use poseballs for everything?

Write a dozen lines of text?


There is a lot of variations on Roleplaying.

This text is a try to describe one of them that I preffer to use.

It's split up in a few parts each detailing an aspect of it.



Don't decide it all.

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First of all Roleplaying is about having fun.

One thing that isn't oo fun is when one person tries to decide everything.

Make sure to let the other roleplayers decide on actions involving their character.


Lets see an example...


Example one. The bad way.

Steve Stevenson draws his shotgun aiming it at Amys head and pulls the trigger splattering her brains all over the wall.


Well in this example Amy dies. She doesnt have much of an option does she?

Lets see the same but giving Amy the options of deciding the outcome?


Example two. The good way.

Steve Stevenson draws his shotgun aims it at Amy pulling the trigger hoping he'll hit her in the head.

Amy swallows hard as she sees the gun and quickly runs for the door but as she takes her first step the shot is sound and she feels a sharp pain as the shot hits her shoulder as she falls to the floor fainting from the pain.


This way Amy gets to decide what happens.

She agrees to being shot but not killed and she even fains giving Steve the advantage of having her out of the way without needing to kill her.

The Roleplay can go on with noone having to sacrifice their character for good.


Also It might be a good idea asking the other person in IM's about if something is ok before doing it.



Please speak slowly.

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Often you decide to add both speech and actions to what you do in Roleplay.

But how would the others know when they can do something without interrupting.

When you RP it's nice to simply take one line each when things are going on.


After all if you do everything in different posts it gets cluttered up very quickly with normal posts and /me posts


Steve looks down at Amy

You shouldn't have laughed at me girl.

Steve inhales on his cigarette

This will teach you and everyone else not to mess with me

Steve spits on Amys unconcious body before heading for the door.


Now What if someone else would want to do something there?

How would they know when Steve was done?

To avoid it simply write it all in one post.

If you need to speak in an action or /med post just add " around the speech.

If you need to make an action in a speech just add * around the action.


Steve looks down at Amy "You shouldn't have laughed at me girl." he inhales on his cigarette. "This will twach you and everyone else not to mess with me." He spits at Amys uncouncious body before heading for the door intending to leave.


One line and quite simple at that.



Long posts

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What if you can't fit what you want to do on one line?

Second life has limits in how long you can type.


Well then simply add ... or >>> to the end of the line beginning a new with ... or >>> to let others know you're not finished.


It's a really simple way to let others know and it makes it much easier.



Out Of Character

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Sometimes people doesnt Roleplay.

If others are roleplaying it's decent to take OOC or Out Of Character speech somewhere else or in Instant Messages.


Personally I usually keep everything in IM as OOC speech.

If not IM is needed for other reasons.


Steve leans into Amy whispering something in her ear.

IM: What I say to you is "Remain very still and act like we're in love or I will blow this place apart and you know me better than to know I'm not kidding."


If several is standing around just talking OOC then it's of course free to talk as normal just discussing.

Just remember to inform everyone that shows up that you're not IC, In Character, at the moment so confusion isn't made.




This is not the only way to do it of course, but it is a tried and true method.


There is one thing tho.

Before you play make sure you all follow the same way to RP

Avoiding confusions at the beginning saves a lot of time clearing up misunderstandings.


And in the end don't take it too seriously.

It's mean to be fun after all.

How to Initiate RP: A Guide for Beginners and Veterans

 HOW TO INITIATE ROLEPLAY


Written and Complied By:  BlueBell Noel


Contributors: 

Valmont Marseille

Buffy Aura

Su Pointe

Kalyptika Fallen

Martin J.G. Cai (CaiMartinJG)

JillAbel

Iouve

Talisa

Raquel Amora Cortez

John Morland

Gemma Morland

Evie Serenity

Dannika Dryke

Roxie Smith

Takahiro Ugimachi

Clio Clary


Leaders and Members of: The Crack Den


If you are new to a sim and/or roleplay


- make yourself familiar with the sim rules and common practices. Observe, but don’t be shy. Some of us might seem a bit intimidating, be it IC or be it because they throw out long, carefully constructed flowery emotes, or because they have been around forever – but we all once were new and we all want our rp to grow. Learn the basics about post order and emoting, and you are good to go – you don’t have to write long paragraphs to be accepted. There is nothing better than learning by doing.


- Once you are approved – find a job. It helps a lot with establishing contacts and making yourself known.. Your boss, your colleagues, your customers – even little interactions like selling someone a cupcake can turn into an interesting or funny scene.


- remember that not all things are going to come to you… you have to do work to enhance your character and get involved in things in order to have things happen. Such as in life. If you stay in your house, nothing happens. If you go out in the world, stuff happens.


- consider teaming up with another new RPer.  Having an IC sibling/partner/cousin/friend/stalker/jealous ex can help a lot. You can explore together, have your own RP dynamic, exchange experiences and tips and introduce the other one to new contacts.


How to approach a single RPer


Let’s start with some possible scenarios. It’s a difference if you are approaching a single person or if you are trying to join an ongoing scene. So, let’s assume you are walking up to a character who stands around alone.


The easiest way to engage anyone is at their workplace – usually they are happy to have customers and you both already have a topic to talk about. Of course this applies for dealers or hookers, too! Also – don’t forget the kid RPers. Most are very grateful for interaction with adults, and it’s very likely that you will get a great scene in return.


If it makes you more comfortable, you -can- IM beforehand and ask if people are available for RP – but you don’t have to. Everyone on sim is supposed to be available, unless they wear an OOC-, AFK- or observer-tag.


If they don’t reply:

- Did you wait long enough for their reply? New RPers are often surprised -how- long it can take to type a paragraph. 10 minutes is not unusual. Some need longer (though if so, it’s polite to tell your counterpart in IM that you are still typing).

- Are they afk? People on sim are not supposed to do that for an extended period of time. But sometimes RL happens.

- Maybe they were distracted and didn’t see your post? If in doubt, IM them and ask if they are up for RP.

And please, don’t feel discouraged when they aren’t. Sometimes people -are- busy OOC. Or they are about to log in a bit. You will find someone else.


- How to post


There is one really crucial aspect you should keep in mind: If you want interaction, offer something to work with. It doesn’t have to be absolutely original or exciting, but -do- something that draws the other one’s attention. Often new ones try to ‘introduce’ themselves with a thought-emote, and then they wait for their counterpart to engage -them-. Don’t do that. Nobody can read your thoughts. Be proactive. Focus on something the other character can see or hear, something they will have to react to.


This can be totally random. Of course you can go the traditional route. Ask for a lighter, ask for directions, ask for a job. Drop some information and they might ask for more. If you have a job – what about handing out flyers for your business. If you’re hurting for ideas, think of interactions you’ve had with strangers in real life. Not necessarily stranger-danger scenarios, but random ways you’ve started talking to people. Emote finding a five-dollar bill lying in the street and ask people nearby if it’s theirs. If there’s something happening between other players, ask another bystander what’s going on. You’ll find more often than not that they may have been trying to come up with a way to RP themselves.


Even better: do something unexpected. These are the scenes people will remember. Maybe make them laugh? Or annoy them (IC of course). Be an arrogant asshole (and expect an according reaction). Or – do something clumsy. Be drunk or drugged and stumble into them. No matter if your character is aggressive, or more timid and shy – be creative.


Example: тaĸ υgιмacнι (takahiro.ugimachi) BUMPS into Liz as he’s looking down at his tarnished shoes and his folder flies open and the paperwork flies all over the street, “Oh for fuck sake… watch where you’re going you idiot.”


Bar RP – how to RP in a crowd


Don’t underestimate smalltalk and bar conversations. Yes, sometimes it seems as if it’s just random chit chat. But you can get a lot of information at the bar. Bartenders usually know their town and their clientele. And you can introduce yourself to staff and patrons alike – even if it’s just a simple chat. Again, don’t be shy. You can use the bar to observe and learn more about people, but it will be more productive if you engage them in a conversation. You don’t have to tell your entire background story with the first post – let people interact to find out more about you, and ask them questions. Or… DO something. Get drunk. Dance on the table. Hit on the bartender. Find out that you lost your wallet and that you can’t pay.


(At bars the post order rules are weakened. You don’t necessarily have to wait for the entire room to post. Unless it’s a combat scene – focus on your direct counterparts, and pay attention to the rest of the crowd to see if somebody else joins into your conversation)


How to join a scene


There are a couple of guidelines for joining an ongoing scene. While every scene at a public place is considered, well, public – be considerate before you decide if or how you join in.


First of all: Anything behind closed doors, and anything at a secluded place (back alley, somewhere at the beach etc.) is considered a private scene. Don’t join these scenes without getting explicit consent in IM first.


If it’s a public scene: Always wait one full postround before you post in. Make sure you understand what’s going on. Be aware that we often don’t use the proper animations or RP props to visualize our actions. If in doubt (for example, you are not sure if someone is armed or on the ground) – ask in IM.


Next step: Decide if you can contribute to the scene.

- Is it already a clusterfuck of posts because there are too many people taking part? You probably should stay out unless you have a real good IC reason to join in.

- Maybe it’s the end of a long scene and people seem to be eager to round it up, they might want to log/move on? Use common sense if your contribution would help with that or if you just would force people to stay when they are already exhausted from some hours of RP.

- Is it a highly emotional scene? And/or a sex scene? A rape scene? Something very intense between two people and your intervention would likely force them to end it? Yes, it’s still a public scene and it -is- allowed to join in. If people absolutely don’t want to be interrupted they should take it to a secluded/private place. But ask yourself if your interruption will add to their scene, or just take away from it. Maybe you have a strong IC reason to intervene. Then go for it. If in doubt – ask.


Practical advice: Wait one post round. Then post to make your presence known – without noticing what’s going on and/or without interfering: “Me stops as her mobile starts to vibrate, frowning at the incoming message – too distracted to notice the commotion around the corner.” Or : “/me enters the room and stops abruptly as she notices the couple making out on the counter. For some moments she just stares in disbelief, torn between amusement and anger – not sure if or how to react.”


Then wait for their reaction to your post. Often their response will tell you if your intervention is welcome or not. If somebody screams for help, or if they explicitly acknowledge your presence – feel free to join in. If it looks as if they would deliberately ignore you, or if they post that they are actively trying not to be noticed – better move on. IF IN DOUBT: asking in IM doesn’t hurt.


- How to get into danger


Eager to risk your health? Your life? Your sanity?


Some sims are violent places, and people come here to live out dark fantasies. But – it is not so much a place for random forced fantasy scenes (though, they happen, too, and that’s fine!). Most of us focus on immersion – dark things happen, but they are part of longterm stories, with according consequences for victim and attacker alike. And not everybody is into sex and violence anyway.


A lot of new RPers come here looking for one of those exciting dark scenes, and there is nothing wrong with that.

But don’t expect it to happen on your first day.


If you are a potential victim – don’t expect everyone to be an attacker, don’t expect that our criminals have nothing else in mind but attacking you. Thought emoting how alone, attractive and helpless you are often won’t be enough to draw their attention (there are always more potential victims than potential attackers on sim – and even a psychopath has a life :) ). Offer them more. Be creative. Be more than ‘just a victim’. Engage them in a conversation, do something – see above. Be assured, it might take some time, but you -will- get into serious trouble.


If you are a potential attacker – please, no random attacks without prior interaction. Give your potential victim time to respond – and don’t force them into something they might not enjoy. You don’t need explicit consent before you attack anyone, but it’s bad form not to leave them an IC-way out. Sometimes people don’t want to be victimized for good reasons (limited time, just having spent weeks in hospital etc.).

Don’t expect anyone to be a willing victim who can be easily dragged off. By attacking a CDer you will most likely have to deal with consequences. Some will fiercely fight back, get you arrested or retaliate. Advice: Take some time to make yourself known. Many potential victims will shy away from you if they think that you just came here for a random rape scene – they won’t agree to it unless they know that you are going to stick around for possible consequences. Accepting serious damage to body or mind is for most of us only fun if it’s part of a longterm story. Be more than “just a random attacker”. You don’t have to be nice. But you should be creative.


Last but not least: If you are a ‘normal’, potentially good and helpful citizen! (Yes, they exist, too). Of course it can be tempting to build up a reputation and to make friends by rescuing people. But please, don’t become a white knight. See above – ask yourself if your intervention will add to a scene or just interrupt and end it. Some victims have worked hard to get into trouble – and they won’t appreciate being rescued before their scene even started. Again – you can join a public scene, but be considerate. Most scenes start at a public area and maybe they just couldn’t move to a secluded place yet. Sometimes it’s better “not to see” certain things. If in doubt – ask in IM. Also – there are often opportunities to be helpful -after- bad things happened. Be the one who notices those ugly bruises. Maybe you’ll be asked to help with retaliation? Stop and call an ambulance when you find a bleeding victim. Also, consider joining the municipal services, Police, Fire, EMS, Hospital.


On the other hand: If you are having a public scene and someone jumps in to save the victim – don’t get all upset and rude. Of course you can ask them politely not to disturb your scene (if possible -before- they post in). But the better way is to go with it. The default is: if you are at a public place, anyone can walk in and anything can happen. If you really don’t want to risk being interrupted – move to a private place.


Some sims are dangerous towns. Everywhere. And some places are more dangerous than others. If you walk into gang territory, be aware that you might get into trouble (and that can be a lot of fun). Nobody needs explicit consent to attack you – all it needs is interaction.


That doesn’t mean that you can’t approach dangerous people to have non-combative RP with them. Even our most dangerous gang-members might interact without hospitalizing you – if you give them a chance and reason to do so. Again – creativity is the key. Maybe they want you as customer – gangs usually have a business front, or they are dealing. Maybe you have information to offer. Maybe you are a potential prospect. Maybe they are up for a flirt.


But – if your character ignores the risk, is aggressive and mouthy and doesn’t back down when threatened, don’t expect anyone to bend -their- character just because you don’t want to fight. Also – don’t be too afraid of taking a beating! People will respect your limits. And hospital and RPing out injuries can be fun. Conflict is good for storylines, and bad experiences are good for character development.


Advice for established RPers:


No matter if you know the person who walks up or not, no matter if it’s a beginner or a veteran. Please don’t just ignore their attempts to RP with you. We want an atmosphere where anyone can come up to anyone, where people aren’t afraid to initiate RP. If you really aren’t available at the moment – explain politely in IM, maybe offer that they can come back later. Don’t discourage new members by ignoring them. Don’t expect them to ask first before they dare to approach you. Nobody needs allowance for RP!

Also – if they are obviously new, maybe don’t react with a 20 lines-paragraph, or at least warn them that they will have to wait a bit for your reply.


Even for established RPers it’s sometimes difficult to reach out to people your character would usually avoid – or to reach out to people who’s character naturally would never get near you cause they know who you are or what you are capable of.


That’s why we sometimes bend realism a bit – for example most businesses won’t ban anyone for their gang affiliation, at least not for longer. And while longterm vendettas can be fun – sometimes it’s better when your character forgives and forgets after a while. Especially when your enemy gives you a reason – maybe they do something for you, or it’s good for your business to cooperate. Maybe there are family connections – do your kids play with theirs? Did they hit on your brother/sister? That could give your conflict an entirely new dimension.


Also, it can happen that your own character stifles your RP. Maybe you find that you are too cautious, too reasonable, too morally correct. Or – you are too insane, egocentric, too psychotic, and your interactions only revolve around violence without any deeper interaction. Then you should consider tweaking your character. People change. If you are too ‘normal’ and too careful to get into real trouble – an important life event could change that. If your character somehow became too fucked up for human relationships – try a therapy. Let things happen to your character and add layers of complexity.

Hints on Role Play

 


**************** A Basic Guide to RP in SL ****************


The Art of Good Role play is actually very Simple.

It involves using your imagination, to put your mind actually IN the environment you see before you.

Imagine you are ACTUALLY THERE...What would you do?


Who you are in Real Life (RL) can come across in RP OR you can be someone else. It is a perfect place to explore ALL possibilites.


** One thing that should ALWAYS be respected is the Rules and Laws that the SIM / Group owner  place on the RP.

For instance, if you are on a "Medieval" SIM, Machine Guns would NOT exist.

To break these rules is not only silly, but highly disrespectful to the peopel w ho spend a lot of Money and time bringing something to people who DO wish to RP there. 

so, if when you land, you are given a notecard on the rules, please do read it.


So, To the RP itself...........New comers to RP often feel a little awkward. Don't worry, we ALL started once and we all maybe felt a little silly. Just remember that everyone in an RP SIM here to play out fantasies, using their imagination to create an Environment in which they can all be who they have created.

Commandments of RP - revised 11/27/2011

 1. Know your character - If you haven’t already, think about who your character is, where did they come from, what is their back story, How did they become what they are.  If you are going to role play being a demon research it, learn about the different types of demons.  Were you spawned? Were you one of the original fallen?  Were you an angel and the more you walked among humans did you become corrupt? Did another demon corrupt you? Or if you’re going to be a vampire, how did you receive your gift? What type of vampire are you? What family line of vampire are you? Were you born from a vampire? (If you were then you are damphir alive with vampire abilities).  There are many character development sheets available to help you through the process of creating your character.  Keep your story consistent.  Just like in RL, we are shaped by those we come in contact with--the same can be said about your character. Most of all, NO ONE IS A GOD. It is not fun to role play with a character that nothing can happen to--your character WILL have weaknesses.


2. Stay In character - every time you log into second life you are awakening your character to move about and further their story.  It is like each time you watch a movie or a play, the only difference is that here YOU are the actor.  YOU choose the direction your character will take as they move among others.  Once you step foot in the realm where you play you are acting and another adventure begins. If you must say something that your character would not use IM’s to keep in character.


For example, your character would not talk about needing to get their car fixed, answer the door in RL.  I can think of many more examples but I believe everyone understands the meaning.


Emotes are commonly used when role-playing.  Most tend to speak in the third person, like one would see in a book. Instead of saying ‘I would’ you would say ‘She would.’ There is a switch within SL that will cause your statements to be your name for example. /me looks about the crowded room to find a seat will actually look like the following. ‘Leigh Huet looks about the crowded room to find a seat.’ Using emotes also helps you to remember this is your character and not you personally.


Proper language - When Role-playing use proper language.  Text speak LOL, OMG, ROFL, WTF, WTH, etc or emoticons :), :D, :P,..etc....all of these have their appropriate places, IM's, yahoo, MSN, text messaging for example, but not in a role play environment.  Your character would not "say" LOL they would laugh, chuckle, bust out laughing. Your fellow role-players need to KNOW what type of laughing you are doing....are you laughing in sarcasm? are you laughing with them?...help your fellow players know what it is your character is feeling for only you know and will give them an opportunity to respond.


Gestures - Gestures are always questionable in their use in role plays.  If your character is a cat a gesture of purring, meowing, hissing, this is something you would expect.  If your character is a demon the use of a demonic laugh would be appropriate but if the text comes up LOL then you might want to edit that gesture so that it says "laughs evilly." Before you use the trigger for a gesture always keep in mind..."is this something my CHARACTER would do?" and answer that question honestly. Otherwise save them for the clubs.


Plausibility – As strange as this may sound this would be part of staying in character. Why you may ask? Well the answer is quite simple. Would a character hear through a brick wall or a roof everything that is being said? Just because there is text popping up into your local from those within 'chat range' does not mean your character would actually be able to hear it. The same could be said in a crowded room. If there are a lot of actors in a scene would it be reasonable to expect to hear all the conversations? Do yourself a favor keep what you would hear reasonable especially in a large scene. Stay to the conversations within 5 meters. If they are across the room you would have to yell to be heard over all the conversations.


"But my character has superhuman hearing!"


Just because you character CAN hear that well doesn't mean they'll be able to make it out. It's the equivalent of being able to hear several static filled radio stations all at once, all playing drastically different things. The character may be able to identify the individual voices, some of the music, but will not be unable to follow it all, and it WILL get covered up by the background noises (static).


Please above all when it comes to chat range, especially if it would not be plausible to hear due to the environment, move your avatar out of chat range and respect your fellow player’s role play when it makes sense to do so. If you are in a crowded room think what it would be like for you in real life and apply that aspect in your role play.


There are more aspects of plausibility, that of when in conflict role play. Just because it is a cool idea doesn’t make it plausible that your character would have it. I mean how many of us carry razor wire on their person? If you haven’t role played having something be plausible in your RP and don’t use it. Have a good idea for a potion? If you haven’t role played making that potion and carrying it around with you then you don’t have it. Be respectful of others especially in conflict role play. As the saying goes, if you don’t want to be power gamed then don’t do it to others.


3. Think Statements - When role playing, we are not authors but actors. Actors interact with each other through dialogue, authors write to the reader.  How does this translate into role play? The process is quite simple by following the below:



There should only be two parts in your role play:


1.    Description – using the five senses:  sight, taste, touch, hear, and smell

2.    Dialogue – what your character says in interaction  


Role playing is acting; the only difference is our medium that we use, in this case--text.


No matter which realm you play in, it is your stage, each area with the realm is the setting of the scene.


Keeping this in mind there is no place for the use of think statements. It is OOC information. No one can bring that knowledge IC. It is information that is directed towards the reader, not their character.


So what is IC information?


In character information is that which is spoken or meets the five senses of role play. You want your character to portray their emotions, how things feel, taste, what your voice sound like, what would others hear and, lastly, smell.


What is OOC information within a RP line?


Out of character information is anything that your character thinks, history (back story), information that motivates your character, explanations as to why they feel the way they do, etc. This is when all the information that is directed toward the reader rather than the character.


Why is this?


That is quite simple, unless one can see, hear, taste, touch, smell or define movement, it doesn’t exist.  If it wasn’t for the fact that our medium is text based any information given would not be known. My character cannot know what you are thinking. My character cannot know that something reminds you of something that happened in the past unless you TELL it to my character.


Examples


/me looks at the pie on the table smelling the aroma which reminds her of home thinking about how her grandmother made the best pies and missing her. She reaches for the pie and pulls out a slice taking a bite.


In this example. there is no way another’s character can know that the smell of the pie is a reminder, so tell them.


/me looks at the pie on the table smelling the aroma and says, “this reminds me of home, my grandmother used to make the best pies, I really miss her.” She reaches for the pie and pulls out a slice then takes a bite a look of satisfaction on her face.



4. Role-play Limits - this is something that is difficult for all of us, but please keep one thing in mind...."Limiting your role play only limits your role play.”  Make sure your limits are reasonable. Use them for those moments that you cannot personally handle roleplaying. This is the reason for limits, it is that line that you just can't see yourself crossing.  For example, not everyone is a homosexual so may find they just cannot role play a scene with the same sex be it a rape scene or even consensual.  Dark role play is just that....dark.  If you find yourself in a realm that has dark role play don't be afraid to experiment, it is not you this is happening to but your character.  BUT, yes that word is always there and in this case a big one, when you find that you have hit the line.......that brick wall you just can't wrap your mind around, you the person have hit that line that you just can't cross, don't be afraid to let the person you are RPing with know.  This is where your limit is and why we have them. 


Respect your fellow RPers limits. Just because it is fun or challenging for you does not mean it is fun or challenging for them.  If one should say "I am sorry that is just a line I cannot cross." Be an adult, respect their wish and decide upon a different course of action. And most of all, IF YOU DON'T WANT IT DONE TO YOU DON'T DO IT TO SOMEONE ELSE!!!


5. OOC - When any player goes OOC or out of character it interrupts the flow of role play.  There are times that we all need to step away from the computer and let our fellow players know, that is just being courteous, however, if you have a dispute, question, a misunderstanding, instead of interrupting the role play that is going on around you speak with the person privately in IM...all that is necessary in general is to say, ((Please pause RP one moment)) then discuss the issue.  We are all adults and at times have read or misunderstood the intent of a statement or find the direction of the role play is bothering you personally and would like to see it go another direction.  Give your fellow players a chance and let them know instead of getting upset.


6. IC/OOC Blurring – What is blurring? When the line between what happens ICly and OOCly loses its distinction. Full immersion RP is bound to have conflict - and in the heat of that conflict, it's easy to fall into a mental trap - that the attack is no longer on your character, but you personally. It happens to every RPer at one point or another - and it simply means the player is very into the play they are involved in. 


The important step is to recognize this thought - and firmly remind yourself that you're a person sitting behind a keyboard. The players behind the other characters are other people, sitting behind a keyboard. And it is highly likely that all parties involved are just trying to have a good RP and from there, try to determine what action your character will take, when presented with this conflict. 


When a player does not do this, they are subject to thoughts like, "They don’t like my RP so they are attacking me ICly” or "They just want to push me out of the sim”. Toxic thoughts like these will only generate resentment, paranoia, and will overall rob the player of any chance they might've had at having FUN, which is why they came here to begin with!


7.  Metagaming - use of information gathered from profiles, forums, meters, or alts (unless they use a tag that may describe something you would see or smell since it is not possible in this environment.) 


Example Meter: Demonic Guild Leader 


Bad example:


Player A:  walks up to the woman and smells brimstone, "bah, demons, never had much use for those."


Good example:


PlayerA: walks up and sees the person laying on the hammock she had a sense about her that made her uncomfortable and sat "greetings"

PlayerB: sees the person noticing the tension in her muscles but ignores it "greetings"......


This gives you a chance to find out more about them and encourages more role play.  Not everyone goes just by what their meter is. Some are hybrids, a combination, it is up to you to find out through talking with them what they are, not to mention the challenge, for not everyone will tell you right away--use the opportunities


There are descriptive tags that some role-players use, they will describe their condition, for example, "clothes disheveled and muddy, blood dripping from their temple"


Leigh walks up and sees Andee her eyes open wide seeing the blood coming from her temple..."what happened to you?!?"


Poisoning the Scene - Another form of metagaming is talking about a story line in IM, Skype, MSN, Yahoo, any chat other than in general chat where you are actually RPing. Why do you ask? Well, it is called poisoning the scene. You already know something is going to happen and though many of us would say this will not affect how I react to a situation but in actuality it does. We want to be able to speak with others and bounce off ideas of a story line. However, I caution you in who you speak with for if it is something that will affect their character go to someone else that you trust, or even someone you do not RP with at all. This way those you do RP with get a true opportunity to solve the puzzle you are setting up, picking up the pieces to create a wonderful picture.


Victim RP – This is where you want to set up your character to be a victim. But have you ever thought about the consequences? Not just for your character but for others? There is one thing about immersive RP…if you want to be a victim then there are plenty of bad guys out there that would be happy to oblige but please, do not set up another player to be your bad guy because that is disrespecting their RP and poisons the scene. You may enjoy the RP while it is happening but what about afterwards? Have you just set up another player to face consequences that they never would have? Let RP happen, let the story unfold, let your journey be what it is but always respect your fellow RPers and their own story lines, because nothing hurts more than facing consequences because they went along with your setup.


8.  Godmodding - there are several examples of godmodding that most are already familiar with and there are some that most don't think about.  Main thing to remember always, you cannot DO something or FORCE them and expect them to accept it, you can ATTEMPT to do something which gives them an option to accept it or not.


Bad example: Leigh throws a banana pie towards Andee and watches as it arches through the air and lands flat in her face covering her completely...


Good example: Leigh throws a banana pie towards Andee watching it arch through the air and waits in anticipation...


You will find that if given the opportunity those that truly wish to role play and enjoy it will give you a better response and role play with you more if you let their character respond and react on their own. You do not know how everyone will react when you make a movement in RL same applies here.



9.  Alts - Each character is unique and should be treated that way, what one character knows your other character would not know.  Outing an alt is against Linden Labs terms of service for it is giving out personal information about another payer.  People have become relaxed about this because some have chosen not to care if others know about their alts. But for some, they use the alts to develop totally separate characters...and if you decide to figure out who it is behind the keyboard or think you know who it is, then spread it around, you have ruined it for that player any chance to possibly explore a different avenue that their main would not do, or you are completely wrong.  For example, a person may have a character that is an elf and also have a demon.  Respect your fellow players and give them the opportunity to explore.


10. Scripted RP – This is where one may have a story line all planned out. They have steps that they want to happen and move their RP forward. The problem begins when others get involved in the RP. Can you guess what happens? You LOSE your script!! That’s right because guess what? They don’t have your script, they do not know your expectations, and they are just playing their character. 


Scripting RP never works in a free form environment because everyone is just being their character. They will get involved and in the end the outcome may not be what you expected but (does best Gomer Pyle imitation) Surprise, Surprise, Surprise…..it is better!!! If you have an outline for a story line RP then use it but don’t be afraid to lose it either. Enjoy the RP and see where it leads. You may end up in the place you wanted or you may have a twist you didn’t expect. That is the fun aspect of RP and why we do this, because you never really know how others will react.




The main thing in all of this is to have fun. That is what all of this leads to and why we come back each day.  If you follow these guidelines drama, OOC issues, and misunderstandings can and will be avoided.  If a mutual understanding can not be found between two players, please be sure to contact senior players, admin, general managers of the realm in which you are role-playing in.  That is why they are there to help you.



Created by Liegh Huet Luv

Approved by TriJin Bade

Revised 11/27/2011

Character Creation and RP Help v1.0

 ==== CHARACTER CREATION ====


Below are some basic tools to help you formulate a new character. 



== CHARACTER IDEAS ==

The following is designed to be used by you as an aid in brainstorming initial ideas for your character.  You don't have to use these: we encourage you to go out on a limb and come up with your own ideas.  But if you’re not sure where to start, maybe this will help you brainstorm.


Something to keep in mind:  Humor, whimsy, horror, and happiness all have a place.


The best way to get started is to think in terms of answering some basic questions about your character:


1) Who are you?

2) Have you just arrived? Or have you been here a while?

3) What were you before you arrived at the Island?

4) What were you doing when you were ‘taken’?

5) What are your character’s needs or wants?  What kind of goals do you have?

6) Are you generally good? Evil?



== CHARACTER TEMPLATE ==

The items below are meant to give you a starting point in creating a fully developed character.  You should fill out as many of the items as possible, with the realization that they may change over time as your character changes based on roleplayed events).  


In addition, this information can be given to another RPer at your discretion, either through in character roleplay or through OOC discussion, to assist in creating roleplayed storylines.  


Please note that you do not have to have detailed answers to all of these questions; indeed, keeping the answers as loose and general as possible opens you up to more roleplay than if your answer is tightly limited, especially those dealing with goals, wants, and needs.  


For example: “Searching for my father who disappeared years ago” as a goal from life ends as soon as the father is found, or spins hopelessly if he is never found, leaving you without a purpose.  Instead, “looking for love and acceptance” is open-ended (and might have its roots in the lost father) and can be used as stimuli and motivation in any variety of situations. 


Name:

Age:

Sex:

Physical description:

Mannerisms:

Habit or Hook:

Goals and Aspirations:

Current Status/Occupation:

Wants from Life:

Needs from Life:

Major Strength:

Minor Strength:

Major Weakness:

Minor Weakness:


Other items of note:



== UNDERSTAND THE WORLD YOU’RE PLAYING IN == 

Every roleplaying game, inside or outside of Second Life, has rules, game history, and explanations of races and classes within the game.


Seek out and read the information given to you by the game designers.  Don't think of it as extra reading, but as gaining a better understanding of the world you are stepping into.  You may then choose whether your character knows the information based on your character’s needs, but you, the player, should be as fully informed as possible in order to make good roleplaying decisions.


Additionally, don’t be afraid of “not knowing something”. Talk to your fellow players in character (or out of character as appropriate) to find out the things you need to know.  You’ll find that most people are more than happy to help – by definition, the fact that they are here with you means that they want to play too!  There is no greater stimulator of roleplay than asking questions of your fellow players.



== WEAKNESSES ==

All characters must have weaknesses.  No one is invincible, everyone has a foil.  And generally speaking, the more “powerful” you choose to make your character, the stronger your weaknesses should be, to compensate.


Weaknesses can be one of two sorts:  player-defined, or racial.  Player-defined weaknesses are those that you, the player, have chosen to fully round out your character.  Examples could include fear of heights, or being clumsy.  Racial weaknesses are those that are defined for the race you play, and are usually “common sense” or based on established folklore (either “real world” or sim-defined).  This category would include sunlight’s effect on vampires, or holy water’s effect on a demon. 


You should have a few of these, and they should have some substance to them.  An aversion to the use of plaid in interior decorating isn’t going to have as much meaning to your roleplay as having the fuels you need to activate that cyber attachment of doom are rare and toxic to your race.


Don’t think of weaknesses as a deficit to your character; in many respects, they enable roleplay and are quite helpful.  Besides, no one will want to play with you if you are invincible; a fully-rounded character plays these no matter what the circumstances or results.



=== NOTES TO THE PLAYERS ==


== PLAYER VS CHARACTER ==

There is a difference between you and your character; a solid division between the pixelated form on your screen and you, the person controlling that form.  


As such, try to keep things in perspective.  This is an adult sim, with adult themes, and a lot of heated discussion, anger, hatred, and fighting occurs on a regular basis.  


*None* of it is aimed at you.  *None* of it is personal.  No one in the sim is out to “get” you, no one will hunt you down because they hate *you* as a person or dislike you. 


Conflict is set solely inside the world of the characters, directed towards your character, not you, the roleplayer acting it out.



========================================

How to generate RP -- a.k.a. how to combat the "I'm Bored" syndrome.

========================================


   1. Are my actions observable and able to be reacted to Y/N? 

   2. Do I have an agenda and a clue of what my character needs Y/N?

   3. Am I willing to an open ended rp with no fixed outcome Y/N? 

   4. Am I willing to risk defeat in pursuit of rp? Y/N?

Vital Signs

 Vital signs are a person’s pulse rate, temperature, and respiratory rate as defined by Webster’s II New College Dictionary. But in truth for EMS workers there is so much more to it, including blood pressure, pulse oximetry (aka pulse ox), blood sugar, pupil and capillary reaction, pain scale, level of consciousness, AVPU scale, the Glasgow Coma Scale, an APGAR Scale and if there is advanced life support they may give you a reading from the cardiac or heart monitor. This training will help to explain what these are, help you to understand how important this information can be and why it has to be relayed accurately. 


Pulse – This is how fast the person’s heart is beating as well as the rhythm (thready, irregular, weak, strong, nonexistent). The pulse varies with age. A newborn or infant can have a heart rate of about 120-160 beats per minute. A toddler's heart will beat about 100-120 times per minute, an older child's heartbeat is around 90-110 beats per minute, adolescents around 80-100 beats per minute, and adults pulse rate is anywhere between 60 and 100 beats per minute. 


Temperature – is important when dealing with a hot or cold related incident. The average body temperature is 98.6 ° F.  A temperature recording gives an indication of the core body temperature which is normally tightly controlled as it affects the rate of chemical reactions in the body.


Respirations – Are how fast a person is breathing. Respiration rates may increase or decrease with fever, illness, or other medical conditions. When an EMT describes how a person is breathing they may say the patient is breathing normally, shallow, the breathing may be labored, wheezing, tight, or they may even a say there is a rattling or gasping sound.  Respiratory rates change depending on the age of a patient. Neonates (up to 28 days old) breathe around 40-60 times per minute, where infants are between 25 and 50. Children breathe 15-30 times and adults usually between 12-20 breaths per minute. 



Blood Pressure (BP) – is the pressure exerted by circulating blood upon the walls of blood vessels. You will normally hear 2 numbers, given as 120 over 80 for example. The top number or systolic number, is the peak pressure exerted on the arteries when the ventricles, or lower chamber of the heart, are contracting while the bottom number or diastolic, is the minimum pressure on the arteries when the atrium, or upper chambers of the heart, are contracting. Blood pressures can change even for a person at rest depending on the time of the day. Average blood pressures for infants are between 80/60, children 100/60 and adults 110/70. Occasionally you will hear the EMT say just 1 number by palpation, for example 120 by palpation. This means they were unable to use their stethoscope to take the blood pressure and instead used the pulse point at the wrist and are unable to get a diastolic number in this fashion. 


Pulse Oximetry (aka pulse ox) – Measures how much oxygen is in the person’s blood stream and tells the EMT if the patient is getting enough oxygen.  This is a non invasive machine usually placed on the person’s finger or toe. Average is 97-100% in a healthy person. 


Blood Sugar or Glucose Levels – Advise the EMT’s if a person has enough glucose, which is our body's primary source of energy, in their system. Someone with diabetes has trouble maintaining proper levels and can be given medicine to either bring the sugar level down or up depending on the problem. Average for all ages is 70-110


Pupillary Reflex – The pupils in the eye dilate and contract depending on the amount of light available.  The medic may say that the pupillary reaction is normal or slow, the pupils are dilated and fixed or they are of an unequal size. This can be an indication that the person has a narcotic or illegal drug of some sort in their system or that the patient is suffering from some sort of head trauma. 


Capillary Refill – is a quick test performed on the nail beds to monitor dehydration and the amount of blood flow to tissue. Pressure is applied to the nail bed until it turns white, indicating that the blood has been forced from the tissue. This is called blanching. Once the tissue has blanched, the pressure is removed. Since tissues need oxygen to survive and oxygen is carried to various parts of the body by the blood (vascular) system, this test measures how well the vascular system works in a patients hands or feet, the parts of your body that are farthest from the heart. If there is good blood flow to the nail bed, a pink color should return in less than 2 seconds after pressure is removed. Blanch times that are greater than 2 seconds may indicate dehydration, shock, or hypothermia. 


Pain Scale – Patients are asked to rate their pain from 0, meaning no pain, to 10, which would the worst, most intense pain they can imagine. This is very helpful with patients with chest, back and abdominal complaints, but not limited to these ailments. 


Level of Consciousness (LOC) – You may hear a medical person say the patient is alert and oriented x3 or to x4 (abbreviated version a/o x3/4). It depends on the questions asked. This is a neurological exam meaning they are aware of person (who they are or someone else is), place (where they are), time, and events (what just happened, who the president is etc). Some medics don’t always ask the last question so you’ll hear the x3 then. 


AVPU Scale – AVPU is also used to determine level of consciousness. A= Alert, awake and oriented x3 at minimum. V=Verbal, meaning they patient responds to verbal stimuli. It is also important to note if the patient makes appropriate or inappropriate responses. If you ask your patient, "What is your name?" and they responds with, "Flaming monkeys,"  and this isn’t their actual name, this would be an inappropriate response and shows that although he responds to verbal, he is not appropriately oriented. P=Pain, this patient will only respond to a painful stimulus like a pinch or a person rubbing their knuckles along the sternum and may moan or try to withdraw from the pain (sternal rubs are very painful!). U=Unconscious, this patient does not respond to anything. 


APGAR Score – The test was designed to quickly evaluate a newborn's physical condition after delivery and to determine any immediate need for extra medical or emergency care and is done at 1 minute and 5 minutes after birth. The acronym stands for Activity, Pulse, Grimace, Appearance, and Respiration. Each is scaled from 0-2. These five factors are added together to calculate the APGAR score. Scores obtainable are between 10 and 0, with 10 being the highest possible score. Unfortunately notecards don't let me put in charts so you'll have to google the rest 

                  

Glasgow Coma Scale (GCS) – Is a widely used scoring system used in identifying the level of consciousness following traumatic brain injury (TBI). The numbers range from 3 to 15. The lower the number the more brain injury there could be.  There are 3 parts to the scale. E- Eye opening, M- motor response and V- Verbal response. And again...notecards don't let me put in charts so you'll have to google the rest 


It is generally agreed that a Traumatic Brain Injury with a GCS of 13 or above is mild, 9–12 is moderate, and 8 or below is severe. Mild TBI patients may experience headaches, nausea, vomiting, blurred vision, lack of coordination, dizziness and may have been unconscious for less than 30 minutes. Moderate TBI symptoms include a headache that doesn’t go away, vomiting nausea, unequal pupil dilation, confusion agitation and may have been unconscious for 30 minutes to a full day. Where severe TBI symptoms are similar to moderate ones, a patient is considered in a coma and is usually unconscious for more than 24 hours and may need special medications, emergency surgery immediately and physical, speech and occupational therapy once they wake up. 



Cardiac Monitor – This is a piece of equipment used by medical personnel with EMT – Intermediate certification and higher. This machine, also known as an electrocardiogram or EKG for short, is the one that you see on TV that does the “beep, beep, beep” giving the heart rate. It reads the heart’s electrical activity and shows it on a graph on a small monitor or can be printed out onto paper. It can have 3 different types of “leads” or wires that attach to the patients skin. The medic might say 3 lead, 5 lead or 12 lead EKG or just plain EKG, shows patient is tachy, tachycardiac, or in tachycardia and then they would give a number usually over 120 beats per minute, basically meaning the patient’s heart is beating too fast. Other terms used would be brady, or bradycardiac, bradycardia (heart beat is too slow), normal sinus rhythm (just right), V-fib (ventricular fibrillation), a-fib (atrial fibrillation), PVC (premature ventricular contraction) and asystole (flat-line or no heart beat). These are just some of the common terms you might hear and have to relay. If you wish to know more feel free to look it up online or ask someone who has medical experience. 


ER (Emergency Room) Trauma Checklist for Interns and Staff

 ER [Emergency Room] Trauma Checklist for Interns and Staff

-------------------------------------------------


YOUR BEST FRIEND IN THE ER - THE TEN CRUCIAL STEPS!


Patients come into the ER by EMTs, usually already prepped with IV and oxygen [ambu bag if not breathing on own, nasal cannula/mask otherwise] and bandaged if bleeding. The EMTs [Emergency Medical Technicians] will usually inform you of whats going on icly. AS an intern or Doc,  it is your job to:


0. DON'T BE SCARED! Get the facts from your patient and then role play [rp] it out. Deep breaths! Don't feel stressed just have fun! Or you'll be the one in the ER!


1. Survey and assess the A B Cs first! Airway, Breathing, Circulation.

Treat most severe cases first! And with individual patient their most life threatening injuries first. Now is a good time to hook up heart monitors and get baseline vital signs! If not breathing and/or no pulse, go immediately to steps 5. and 6. If respiration and pulse present, continue to Step 2.


2. Insert an IV into their arm for fluids if not done already by the EMTs. You will improve their situation greatly doing so, and provide a fast means to inject drugs. Move to Step 3.


3. Then a quick head to toe gross [gross meaning 'total' not, 'yuck!'] examination [make this quick don't make the player sit there for hours, now is a good time to IM your patients player and ask them what the hell is going on!]


4. If there is major trauma to the torso, the nurse or doctor should remove the clothing to unrestrict the lungs and to open the space for you to work your magic. Limbs are important too, but can be tourniqueted [short-term only!] or wrapped until the serious trauma has been resolved. Move to step 7!


5. If the patient isn't breathing and/or has no pulse, a CODE BLUE will be required right away. [You will need an IV access if not already done] CPR and Defibrillation to return the heart beat, intubation to assist with respiration. Remember: Do NOT shock a flatline! Give epinephrine and then shock. If it's a suspected myocardial infarction [MI or heart attack], order STAT cardiac enzymes and a 12-lead EKG, and remember MONA! [Morphine, Oxygen, Nitroglycerin, Aspirin.] If the MI is due to a clot, a clot buster injection will break it free or, the patient may need to go to the cath lab for angioplasty / stenting. Move to step 6!


Cardiopulmonary Resuscitation [CPR]:

http://www.emedicinehealth.com/cardiopulmonary_resuscitation_cpr/article_em.htm


6. REMEMBER: Air/oxygen needed in all major trauma and cardiac cases, especially smoke inhalation, fire, chemical, allergic reactions, MI, etc. If the body can't breath the heart and brain dies. Nasal Cannula in the nose, or a oxygen mask. An ABG [Arterial Blood Gas] to check oxygen levels in the blood can be done. Also check their airway to make sure they didn't choke on something or are having an allergic reaction and their throat closed up! 


Severe allergic reactions:

http://www.emedicinehealth.com/severe_allergic_reaction_anaphylactic_shock/page7_em.htm#medical_treatment


7. Pale and bleeding out patients need BLOOD, GAUZE and PRESSURE! Start with gauze and pressure to clot the bleed. If patient has lost a lot of blood returning their fluids and electrolyte balances are crucial to their healing and survival. So do a blood transfusion using O neg [the universal blood]. This is critical for all major trauma where the patient is unconscious after stab wounds, gun shot wounds, blunt force trauma causing internal bleeding, etc. [As the player you can find that out using blood pressure cuff and checking their vitals. 120/80 is typical. 45/70? That's bad.] 


Blood Pressure chart here:

http://www.vaughns-1-pagers.com/medicine/blood-pressure.htm


8. It is also important for pain management to decide on what sort of medications the patient will need. Pain can keep the heart racing - and a racing heart sucks away all the precious oxygen. Usual medications are morphine in IV form or if they have an allergy to that, Dilaudid, both given IV push as needed. Other typical pain medications are Local Lidocaine injections for suturing cuts, or cream versions for burns. Orally, Oxycodone for moderate pain or just regular old Ibuprofen for broken limbs and/or headaches, contusions etc. Tylenol is also given for pain and fevers. Ask the patient to rate their pain on 1-10 scale to give you an idea of what med to start with.


Other medications in the link:

http://arthritis.about.com/od/analgesic/a/factsanalgesics.htm 


9. And most stabbings will require a tetanus shot, antibiotics to avoid infections and anti-inflammatory meds. 


10. Surgery - when to cut and when not to cut! For RP purposes, broken arms DO NOT need surgery unless the bone is jutting out through the skin. Surgery is used mainly in serious trauma, examples are: Stab wound to the abdomen penetrating through the intestines. YES! Cut them open and clean them up! Heart Bypass requires surgery, Cancer that can be cut out like breast cancers, prostrates, etc, you can conduct surgery, anything that you would think, hey is this wound possibly penetrating a vital organ? Means surgery.  So start them on General anesthesia and move them into surgery. Use the links below to help guide you or check on Google!


Encyclopedia of Surgery:

http://www.surgeryencyclopedia.com/


11. Possible but not common in CD, Patient having a Stroke?!

Cerebrovascular Accident [CVA or stroke] is a neurological emergency that can be life threatening. Order a STAT head CT, preferably with contrast if the patient's kidney function is OK. If the CT is negative but you suspect there is a CVA going on anyway, [patient is symptomatic, e.g. paralysis on one-side, slurred speech, etc.], order an MRI. If the CT or MRI shows intercranial bleeding, they may need to go to a neuro center for possible craniotomy, aneurysm clipping, etc.  If there is no sign of intercranial bleeding, the CVA is considered ischemic [vs. hemorrhagic] and a clot buster -- tPA -- can be given for this, too, if they are a good candidate [no recent surgery or major bleeding, door to drug time <3 hours]. If tPA is contraindicated, the patient may need a surgical procedure to remove the clot. 


Stroke Treatments: http://www.strokeassociation.org/STROKEORG/AboutStroke/BLS/Treatment_UCM_310892_Article.jsp


NOTE: DO NOT ASSUME MISS KITTY BAND-AIDS CAN RESOLVE ALL INCOMING TRAUMA SITUATIONS! More band-aids does NOT mean better care. Please rp out the best you can with your note cards and Google searches, to make it a fun realistic eventful experience for the player. And NEVER make fatal decisions for players - leave their fate up to them! If they do not wish to die, then downgrade the injuries. Being a RP Doctor is awesome, and you'll learn a ton of medical facts as you play!


[ALWAYS CONCLUDE YOUR RP WITH A CHART ON YOUR PATIENT. A GOOD RULE OF THUMB IS TO OPEN THEIR FILE WHEN THEY ARRIVE AND ADD TO IT AS YOU RP, THAT WAY YOU'RE NOT STUCK WITH IT AT THE END, YOU JUST CONCLUDE AND CLOSE IT UP ALL FINISHED.]

__________________________________________


ONLINE LINKS 

Now its time to treat what's causing the trauma to the body:

----------------------------------------------------------------------


Gunshot wound - CT scan, Surgical removal of bullets

http://www.trauma.org/index.php/main/article/601/


Stab/puncture wound - closure of vessels and tissues, sutures, Abdominal Stab wounds could require more serious operation, and CT scans, and Ultrasounds

http://emedicine.medscape.com/article/82869-overview


Severe lacerations - cleaning and debridement, sterilization and sutures.

http://www.emedicinehealth.com/cuts_or_lacerations/page6_em.htm#medical_treatment


Severe Burns - cleaning and debridement, antibiotics and medicated creams, grafting etc.

http://www.oculusis.com/mexico/is/burns/burn2.php


Punctured Lung/Collapsed Lung - intubation, chest catheter or Tracheostomy to open airway. 

https://www.nlm.nih.gov/medlineplus/ency/article/002955.htm


Disease - ask what the disease is and use google to see the right protocol. Recommend WebMD. Medications etc.

http://www.webmd.com/


Broken bones/fractures - Xrays, depending on severity of the break, set the bone, cast/splint, medication if needed.

http://www.webmd.com/a-to-z-guides/understanding-fractures-treatment


__________________________________________________


Other common things that could occur are:


Drug addiction/overdose treatment

http://www.emedicinehealth.com/drug_overdose/page6_em.htm

https://en.wikipedia.org/wiki/Naloxone


Abortion

http://www.fpa.org.uk/helpandadvice/unplannedpregnancy/abortion#Gave


Rape Kit

http://www.pandys.org/articles/rapekit.html


DNA test

http://www.orchidcellmark.com/paternity/paternity-testing-procedures.html


Pregnancy test

https://www.nlm.nih.gov/medlineplus/ency/article/003432.htm


Taser burns/punctures

http://www.ehow.com/how_8170597_treat-tasered-man.html


Head trauma

http://www.emedicinehealth.com/head_injury/article_em.htm


Giving birth/Pregnancy

https://www.mayoclinic.com/health/labor-and-delivery/PR00105


Psychosis, most common schizophrenia and depression. http://psychology.about.com/od/psychotherapy/tp/list-of-psychological-disorders.htm

http://www.schizophrenia.com/diag.php

__________________________________________________


For a more detailed ER Trauma article read the following PDF: http://www.nmdhb.govt.nz/filesGallery/New%20Website/03Health%20Concerns/MajorTraumaGuidelines2010.pdf


__________________________________________________



What if my patient Dies?

-----------------------------


Someone who's died under your care should have their injuries note carded and have them IM a medical examiner if they want an autopsy role play. 




That's it! Happy RPing!


EMT Procedures 7/21/12

 Role Play Instructions for Medical Calls with police involvement


After the 911 call comes in, change into your uniform and hop in an ambulance, and respond.  Key  your radio with vehicle designation and Estimated Time of Arrival.  


Open the bay door, turn your lights, and drive carefully to the scene.


Upon arriving, leave your lights on. 


Wait until the scene has been cleared, the police have a job to do first.  Only after the scene has been cleared by the police, enter the area, they will let you know when it’s safe. Our safety is very important, if we are injured on the job, we can't get in there to save someone else, and in turn need saved ourselves.  


Posting Order.  When you first arrive on a scene, you can post whenever you get there that you are there...example "Jessi Noel pulls up and waits for clearance to enter the scene"  keep track of who posted before you, you will in turn post after them the next time.  Do not throw five posts out in a row, no matter how short they may be, it only confuses people.  DE is full of pararpers (paragraph role players) and they need time to type and respond to what everyone else has said, you too will become close to a pararper in responding to large groups, but, with that, try to keep your posts simple, for those with medical experience, most people don’t know what exsanguination is. Simply keep it to "bleed out"


The following is with or without involvement from DEPD


Step 1:  Do a quick visual exam of the patient (this is when you IM your vic, ask how bad they want the injury to be, what injuries you would find upon the visual exam, if they are able to give you vitals, keep those in the back of your mind) and determine the severity of the injury.  Ask their name, tell them who you are, keep talking in a calm voice to them, even if they don’t respond, studies show that those in an unconscious, or semi conscious state can still hear what is going on around them.


Step 2. Do your best to stabilize the vic for transport to DEMH, we are not  surgeons, we do not stitch people up; we carry bandages and life saving equipment.

Take a look at this site as well and thank Rog Messmer if you see him for finding it.

http://www.ssgfx.com/CP2020/medtech/procedures/protocols.htm


Do your best to determine the vic's respiration, heart rate, and pupillary response


During stabilization.  More often than not you will need to run a line (find a vein, run a line to a saline bag) and place an o2 mask over the patient.  Chances are they will be bleeding, especially in DE, most common injuries are Stab wounds (sws) and blunt force head wounds.

Run your plasma; give a pain killer, typically morphine, because it’s easier to spell than propoxyphene.  Don’t forget to place compression bandages on the wounds and try not to kick them too hard if you have to step over them, I know the duty boots are heavy sometimes.



Step 3.  Use your "radio" the 911 group chat (DE Emergency Services)  at this time to call in you’re run.  example “DEFD transporting female vic with sever case of heartburn, requesting trauma unit on standby, ETA 10 minutes"  


Step 4.  Transport.   

Load the gurney into the back of the ambulance and ensure that it is locked in place, if you have two people on the call, whoever is driving will close the doors and jump in the front, the emt that is in the jump seat, will continue to monitor the patient during transport.


Step 5.  Arrival at DEMH.  Jump out of the bus, move to the back and pull the gurney from within, carefully shove them through the ER doors and into one of the exam rooms, all while hollering over your shoulder why you are there, the patients vitals and what you have as far as injectables.  example "Jessi rushes through the door with the young woman, hollering as she enters exam one "Sever headache, she’s been given four thousand mill morphine (please see the humor in that).  If there are no doctors at the hospital, look for a nurse...if there is not a nurse, and you are not sure of the proper procedures for whatever the injury may be,  hand the patient off to an NPC staff..


Step 6.  Make sure your patient is happily being taken care of and exit through the ER doors to the ambulance, return to the station and clean clean clean, blood born pathogens are not a fun thing to have hanging around the station and I don’t want to see a dirty ambulance when I get in it the next time.


I’m sure I’ve missed something, but you get the idea.


Assessment Card

 


*************Scene Sizeup*****************

Is the Scene Safe?

Number of Patients?

Nature of illness/Mechanism of injury

Additional resources? (Advanced Life Support needed?, lifting, extrication, police assistance,)

Consider c-spine

************Initial Assessment*************

Any unusual sights/smells/sounds

General Impression of the patient

AVPU (Alert/Verbal/Pain/Unresponsive)

Airway (Head tilt/Jaw Thrust)

Breathing (Quality/Auscultation)

Circulation (Rate/check for bleeding/grips/capillary refill/skin conditions)

Determine transport priority (stay and play/load and go)

*********Continued Assessment***********

Vitals (HR/Respirations/BP/SpO2/Pain/Pupils)

SAMPLE history (symptoms/allergies/medications/pertinent past medical history/last oral intake/event onset)

OPQRST

    O - Onset

    P - Provokes (anything make it better or worse)

    Q - Quality (how does the pain feel?  stabbing, burning, crushing, pulsing)

    R - Radiates (does the pain start somewhere and move?)

    S - Severity (pain scale 1 to 10)

    T - Time (when it started)


Rapid Assessment 

    D-deformity

    C-contousions

    A-abrasions

    P- Punctures

    B-burns

    T-tenderness

    L-Lacerations

    S-swelling

    DCAP-BTLS head (pupils, ears, nose, mouth)

    DCAP-BTLS neck (jugular vein distention, tracheal deviation, C-collar?)

    "           "      Arms, Chest, Abs, Pelvis, Legs, back


Detailed Physical Exam

    everything in rapid, but with palpations


******************Reassess**********************

Reassess ABC's (Initial Assessment)

Reassess Vitals (every 5 minutes for critical, every 15 for stable)

Reassess Interventions (Are the procedures you performed still on correctly?  O2 levels, cannula placement, bandaging, etc etc)


Radio Report Hospital (Age, Gender, Chief Complaint, Current Vitals, Pertinent Medical History, Treatment already performed noting any changes in vitals because of treatment, GCS, ETA)

Transfer Care


A MEDIC’S GUIDE TO MEDICAL ROLEPLAY

v.1.1 Beta/Draft


By Martin J.G. "Marty" Cai (CaiMartinJG)

Written:  08 March 2014

Last Edit: 14 March 2014


This is the corresponding guide to “A Patient’s Guide to Medical Roleplay” for those who roleplay as Paramedics, Nurses, Doctors, and other medical professions.  It contains everything that appears in the patients guide AS WELL AS additional instructions underneath the patient sections for those roleplaying as medical professionals/responders.  While it is understood that this sequel version is very long (as if the patient’s version isnt long enough already), even though the patient’s version contains sufficient info for members of the general public not roleplaying in the professions, it is highly recommended that non-professions go through this sequel version as well as the patient’s version to gain additional insight as well as to better understand and recognize the medic’s tactics as the medic guides the patients along.


The standalone patient's version of this guide can be found here:  

     ***-----------***----------***----------***----------***

A PATIENT'S GUIDE TO MEDICAL ROLEPLAY (BetaDraft)v1.2 20150302
Also Available At: bitly.com/NfWoIf
(Note:  It is the author's recommendation that while a version is provided by NC for convenience that the version to be used should be the online version at the link above.  Not only does the online version allow for commenting and better formatting options such as boldface and italics, the online version is guaranteed to be the most up to date as a website can be edited, an NC cannot once it is out of the author's inventory).

A PATIENT'S GUIDE TO MEDICAL ROLEPLAY
v.1.2 Beta/Draft

By Martin J.G. "Marty" Cai (CaiMartinJG)
Written:  21 February 2014
Last Edit: 02 March 2014

Oftentimes, roleplayers will find themselves in a position where their characters will be in need of medical attention-but will struggle with coming up with quality posts while roleplaying with the EMT’s and Hospital Staff who respond to their character’s calls. Many times,  especially when a character is unconscious or just laying there getting treated, it can be very difficult for the roleplayer to come up with much to write.  This guide will provide tips to aid the player whose unfortunate character will end up in the hands of some medical professional in creating longer, quality, more interesting and more realistic posts while conducting some form of medical roleplay.

1.    Inform a newly arriving medic of your characters condition in the first post he/she may read.  The first thing any medic will do when (s)he comes upon your character would be to look him/her over and get a determination of your characters injuries/symptoms/extent.  Oftentimes the medic will even send you an IM and ask you OOCly what they will come upon when they look over your character.  In your first post with a medic, include a detailed description of your characters current state when the medics comes upon him/her, include:  what injuries you have and their extent, symptoms and extent, anything other rescuers/good Samaritans may have done to change the status of your injuries/symptoms-if they had made things better or worse, and whatever else may be pertinent.  You may also want to let your rescuers know at this time any special requests or specifications of your roleplay-for example, if you would like a detailed roleplay at the EMS level or something more cursory-as many times, a patient will prefer the EMS level to be done quickly as it is the intermediate between a long roleplay that resulted in the patients injury and another long roleplay to come-at hospital.  As much as possible, you may also want to find out (if you haven’t already done so) beforehand how exactly your character will realistically 

2.    Describe your characters response to the medic’s treatment.  In almost all cases, when a medic treats a patient-the patient will almost invariably get better immediately and because patients seldom ever post how their characters are responding to the treatment, medics will almost invariably assume that the patients are responding as intended-otherwise-if a medic starts to roleplay that their patient is deteriorating, their patient may get upset with them and call them out for powergaming.  There is several things wrong with this.  First off-a medic should never have to assume/decide how another’s character will respond to something-according to the most basic of roleplay conventions, only the player of a character has the right to determine what happens to their characters.  Secondly-it is very unrealistic that every patient, every time, responds as intended to treatment.  Sadly, in real life, many times, despite a medic’s best efforts, a patient may not always get better, and sometimes will continue to get worst unless the medics step up their efforts. The more serious  a patients condition is, the more likely they will refuse to get better or deteriorate despite a medic’s best attempts to treat. Sometimes, it is the medic’s treatment that will cause a patient’s injuries/symptoms to get worst, or create additional injuries/symptoms for the patient.  CPR for example, will often mean that a patient’s rib bones breaking, and intubation will often result in the patient having a sore throat and having difficulty speaking for days to come after the breathing tube’s removal. Sometimes, such as in the case of setting a broken bone prior to splinting it-a medic might even have to cause more pain in order to relieve pain-in such and other similar cases-a medic should make indications in his/her posts hinting (not dictating) the effect his/her treatment may have on his/her patient. Every drug has its possible side effects, almost all drugs carry the risk of nausea/vomiting, yet most patients seldom every play out more than the intended effects of medication administered by a medic.  In most cases, there should be at least some sort of response.  Make the roleplay interesting-and while you’re at it, prolong it as well-give the medic’s extra surprise challenges along the way.  Make the roleplay suspenseful-make it seem like a drag before your character starts to get better, make it seem uncertain for some time if your character will get better or not.  Better yet, bring your character to the brink of death before allowing him/her to improve his/her condition-this is not to say though, by deteriorating your patient, you will necessarily have to ultimately roleplay permanent damage you did not intend originally or have to kill your character.

3.    Interact with the medic treating your character especially if your character is conscious and able to.  Roleplay is not about one person posting how their medic character would treat a patient-it is about creating stories through different character’s interactions with each other.  Medics are supposed to talk to their patients and keep them informed on what they’re doing to their patients, even when the patient is clearly not conscious a medic is trained to continue to speak to them when otherwise possible.  Medics are also supposed to keep a conscious patient awake and alert and will oftentimes ask patients to keep talking to them, especially asking about a patient’s condition-how a patient is feeling, where they are hurting, how they are doing, any new symptoms/changes in condition, etc.  When possible, a medic might even start to make some small talk to distract his/her patient from the pain, to keep the patient awake and alert.  Obviously, respond to the medic and respond fully, as much as possible-talk to the medic.  Whine, complain.  It would make sense that your character would be whining and complaining, crying and begging the medic-after all, most likely your character would be in a lot of pain by the time (s)he meets the medic, and on top of that, a lot of times the medic’s treatment can not only be invasive-but the medic’s treatment, while it is well intended, will cause some more pain before it starts to help.  It might even make sense for your character to want and maybe even try to resist and fight off the well-intending medic.  Something like this, realistically, isn’t all too uncommon at all when it comes to RL.  The treatment may be anything but fun, your character may be petrified of the hospital, your character may be trying to detox and wouldn’t want the medic to administer life-sustaining medication that might get your character hooked to drugs again.  Remember, it is now very unlikely that your character is anyhow in a good mood.  Make a special request of the medic.  Your character may want the medic to do a certain something to help them out of his/her misery, may want a certain person notified, may need to arrange for childcare, or may want a blankie if (s)he is cold. 
 
4.    Follow up with the medics once your character is feeling better.  Chances are, especially if you have a character with even somewhat of a decent heart, realistically, your character would be at least quite appreciative if not feeling indebted to the medic who saved his/her life, ran to your characters aide while everyone else ran away horrified, and was by your character’s side the whole time during what would probably be some of the worst times in your characters life.  Next time you see the medic out on the street off duty, go over to him/her, give him/her a big hug, say thank you, maybe even buy him/her a drink or two.  See them making rounds in the hospital-call them over, and say thank you or whatnot (and EMT’s even during off times or right after they drop off a patient will head to the recovery ward and make rounds, check up on and catch up with patients they have previously brought in).  Have nothing to do and notice that your rescuer is online and in the hospital/station-feel free to head over to the station and bring flowers, chocolates, or some other thank you gift.  In any case, once your character gets to this point, chances are, (s)he is going to feel a special bond when it comes to his/her rescuers.  Jump on that-play it out realistically-who knows what sorta friendship/storyline may ultimately result from one rescue.

5.    Follow up with the consequences/effects of the injury/illness on your character.  Oftentimes, a roleplayer’s character will get hurt, seek treatment, stay in hospital, and soon after the roleplayer will almost nearly forget about the entire incident aside from perhaps seeking revenge or noting it in a pick describing their character of a certain physical scar.  Unfortunately, realistically, it’s not that easy at all to just heal and then shrug off the event like it almost never happened, it’s not that easy at all to just forget after a short bit.  Chances are-anything that will result in an ambulance ride and/or the hospital will be traumatic, and the more traumatic something is, the more profound of an effect it might have on your character, the more time it will take to heal both physically and emotionally, and the less likely your character will be able to just move on from it soon.  Sometimes, the physical scars might go away after a while, but mental/emotional scars tend to take a lot longer.  There’s an entire whirlwind, quite a wide range, of emotions your character might feel after a traumatic event.  Appreciation-both towards rescuer’s (as mentioned above) and maybe even towards a higher power or for life in general-and this may end up making your character more religious.  Similarly, your character might become quite angry-perhaps even at the same time-towards those responsible for the trauma, and once again towards a higher power, people, or life in general-your character might become far less religious, and perhaps much more withdrawn and tough towards others in this case.  That anger might also lead to crime/an increase tendency towards violence.  Grief, PTSD, increased anxiety, and fear might happen as well. All of these might also lead to alcoholism or other forms of drug abuse.  In sum, there is a wide range of ways your character might be suddenly altered mentally and emotionally, and what combo of effects your character might feel depends on both your character’s nature and the circumstances of the trauma-you’ll prolly need to do some homework-research, consideration, etc-in order to make a good choice of what might result as it is on a case by case basis.  Additionally, while most times physical scars heal faster than emotional ones-those don’t always heal either and certainly most likely not immediately after you leave the doctor’s/hospital.  Yes, injuries in most RP’s tend to heal much quicker than in RL-but they don’t go away immediately either.  Chances are you’re not going to leave the doc’s or hospital fully healed, and there’ll be something left for a few days even though you’ll be mostly healed by then.  Spice up the rp immediately after a bit-have your character go around in crutches, or a cast, maybe even a wheelchair, if not limping or otherwise weakened for a few days after your character gets out-it may just be interesting, and certainly a lot more realistic.

In the status quo (in other words, the time before/during when this guide was first written) it has been noticed that patients’ rp (as a whole) tends to be very repetitive and in some ways, uninteresting to the person who deals with patients on a daily basis and in a way, even unrealistic.  It is the hope in writing this guide that after reading this, you will find this guide helpful in improving your patient RP quality, in making your patient RP far more interesting, fun, and realistic.  Good luck, happy rp’ing, and once again, hope it helps!

AUTHOR'S BIO/CREDENTIALS:
Marty Cai (caimartinjg) is a distinguished ParaRoleplayer predominantly playing on SecondLife.  Cai has served in several leadership positions on several sims, including serving as Hospital Administrator ((Medical Group Leader)) in a popular SL Roleplay Community for six months and after that serve as a moderator  while helping some friends establish their own roleplay community.  Cai is also moderated for an aspiring, World-of-Darkness Roleplay sim with predominantly heavy roleplayers like Cai himself as members. After that, Cai joined the Lansing Fire Department in December 2013 and very soon thereafter he was promoted to the rank of Lieutenant and placed in charge of that department's EMS Operations, he served in that position for about two weeks and then was once again promoted this time to the rank of Deputy Chief of Operations, in which post he currently serves now, and  is consistently receiving positive remarks and ratings from both members of the Lansing community, his crew, as well as his chief. Circa June 2013 Cai had the honour of being recruited for the management team of an SL RP sim for elite players only, enticed with the opportunity to meet the best of the best like him and make excellent connections. Cai predominantly plays in emergency services roles such as Police and EMS on urban/noir roleplay sims but is also partial to familial roleplays and may from time to time stretch his interests elsewhere as well.

NOTICE:  Permission is granted ONLY for noncommerical use and distribution by roleplayers and by roleplay community leaders via any means, including inclusion in welcome packages and sim-related websites of this guide provided that credit is given to the author and the guide is provided as it appears including with this notice.  Any questions or requests please contact the author. 

     ***-----------***----------***----------***----------***



Oftentimes, roleplayers will find themselves in a position where their characters will be in need of medical attention-but will struggle with coming up with quality posts while roleplaying with the EMT’s and Hospital Staff who respond to their character’s calls. Many times,  especially when a character is unconscious or just laying there getting treated, it can be very difficult for the roleplayer to come up with much to write.  This guide will provide tips to aid the player whose unfortunate character will end up in the hands of some medical professional in creating longer, quality, more interesting and more realistic posts while conducting some form of medical roleplay.


It is also recognized that, while everyone in a roleplay shares the responsibility of making the RP a quality RP, those roleplaying as medical professionals (“medics”) should bear the larger bulk of responsibility for ensuring the quality of a medical roleplay for several reasons, in order to make the lessons taught in these guides viable in rp.  The medic specific sections will show those roleplaying in the professions how to do their share in promoting quality medical roleplay.  The goal is for the medic to get a patient to do as the patient’s section/guide teaches them to do, using the medic’s own actions, roleplay, and roleplay posts without having to force the patient to (speed-)read the patient’s sections/guides or sit down for a boring lecture on those lessons prior to or during a medical roleplay.  The goal is: for the medic to skillfully get the patient to do as the patient's section/guide says to do, without the patient even knowing it using tips/techniques taught by this medic's guide and perhaps even using tactics and techniques of the proactive medic's own.  The key is:  everyone, especially medics, should be as proactive as possible in following these guidelines and getting others involved to do so as well.


1.      PATIENTS: Inform a newly arriving medic of your characters condition in the first post he/she may read.  The first thing any medic will do when (s)he comes upon your character would be to look him/her over and get a determination of your characters injuries/symptoms/extent.  Oftentimes the medic will even send you an IM and ask you OOCly what they will come upon when they look over your character.  In your first post with a medic, include a detailed description of your characters current state when the medics comes upon him/her, include:  what injuries you have and their extent, symptoms and extent, anything other rescuers/good Samaritans may have done to change the status of your injuries/symptoms-if they had made things better or worse, and whatever else may be pertinent.  You may also want to let your rescuers know at this time any special requests or specifications of your roleplay-for example, if you would like a detailed roleplay at the EMS level or something more cursory-as many times, a patient will prefer the EMS level to be done quickly as it is the intermediate between a long roleplay that resulted in the patients injury and another long roleplay to come-at hospital.  As much as possible, you may also want to find out (if you haven’t already done so) beforehand how exactly your character will realistically be.


MEDICS:  As you come on the scene and start setting up, please be sure to give the patient this information thru NC or the link, and let them know you will be guiding them along the guide in your own roleplay.  Allow them a few moments (suggested 10 mins) to review the material-you may want to do this the very first thing as you or even before you get to a patient, and use the meantime wisely to do other things you may have to do in order to set up for a scene.  Remember-as you come upon the scene, you also have to wait for everyone else already there to post first-if the patient posts as instructed by this guide and informs you of their injuries/condition in their post-great.  If not, proceed to IM them and ask OOCly what youd find.  If the patient’s injuries or how they are roleplaying out their injury don’t seem to be realistic to you based on your knowledge and experience as a medical professional, be sure to IM them and politely inform them of what you believe (based on your knowledge and experience) would be more reasonable. Let them know, in detail, what would be the most likely injury(ies)/symptoms/extent to result from their rp and how they should be roleplaying out each injury. Remember, your patient might not have the medical expertise that you do, so you should, let your patient know what would be realistic for their roleplay/circumstances and provide them with whatever information necessary to roleplay as realistically and accurately as they can. Guide them along-be sure to make helpful suggestions, but do NOT force anyone to play anything against their will-that would be powergaming.  Help them decide the appropriate injury, but leave it to them to actually make the decision. This would also be the time to communicate any objectives you may wish to accomplish in the rp.  Similarly, if you are a heavy paraposter, you might want to check with your patient as to his/her preference-some people would be more than happy to roleplay a medical scene out while others would rather have it done more cursory, especially at the EMS level.


BONUS-Some Useful Animations for rescue work:

RESCUER'S ANNIMATIONS

PATIENT ANNIMATIONS


2.      PATIENTS: Describe your characters response to the medic’s treatment.  In almost all cases, when a medic treats a patient-the patient will almost invariably get better immediately and because patients seldom ever post how their characters are responding to the treatment, medics will almost invariably assume that the patients are responding as intended-otherwise-if a medic starts to roleplay that their patient is deteriorating, their patient may get upset with them and call them out for powergaming.  There is several things wrong with this.  First off-a medic should never have to assume/decide how another’s character will respond to something-according to the most basic of roleplay conventions, only the player of a character has the right to determine what happens to their characters.  Secondly-it is very unrealistic that every patient, every time, responds as intended to treatment.  Sadly, in real life, many times, despite a medic’s best efforts, a patient may not always get better, and sometimes will continue to get worst unless the medics step up their efforts. The more serious  a patients condition is, the more likely they will refuse to get better or deteriorate despite a medic’s best attempts to treat. Sometimes, it is the medic’s treatment that will cause a patient’s injuries/symptoms to get worst, or create additional injuries/symptoms for the patient.  CPR for example, will often mean that a patient’s rib bones breaking, and intubation will often result in the patient having a sore throat and having difficulty speaking for days to come after the breathing tube’s removal. Sometimes, such as in the case of setting a broken bone prior to splinting it-a medic might even have to cause more pain in order to relieve pain. Every drug has its possible side effects, almost all drugs carry the risk of nausea/vomiting, yet most patients seldom every play out more than the intended effects of medication administered by a medic.  In most cases, there should be at least some sort of response.  Make the roleplay interesting-and while you’re at it, prolong it as well-give the medic’s extra surprise challenges along the way.  Make the roleplay suspenseful-make it seem like a drag before your character starts to get better, make it seem uncertain for some time if your character will get better or not.  Better yet, bring your character to the brink of death before allowing him/her to improve his/her condition-this is not to say though, by deteriorating your patient, you will necessarily have to ultimately roleplay permanent damage you did not intend originally or have to kill your character.


MEDICS: In your ic/rp post, continue to provide your patient with the info they would need to know in order to rp and respond to your treatment realistically as instructed above, state in your ic/rp post what options/possibilities the patient has in terms of possible outcomes/effects to your character's treatment, and make it clear that you will be expecting them to describe how their character is responding to treatment, as described above corresponding patient section.  State in your ic/rp post what will and what can happen to your patient as you treat, without dictating their roleplay or appearing to dictate-as such could considered powergaming or lead to accusations of PG.   Let your patient know in your ic/rp post that getting better as hoped for isn’t the only option (and what other options they have-getting better, continuing to get worst, neither getting better/worse), that possibly the treatment may more than likely have other than intended effects as well as what they might be, as described in the (corresponding) patient section above. In other words, you should make indications in your ic/rp posts hinting (not dictating) the effect your treatment may have on your patient. For ex, put in your post that “…carefully and cautiously he tries to set the fractured bone into place-this is what makes this the most painful part of the entire EMS treatment process.  because he wants to get thru this as fast as he can…”  When possible, give options, if not, state in your ic/rp post what will happen due to your treatment but leave it to your patient to decide how (e.g. applying pressure to a bleeding wound will almost always cause a sting-but how much of it is felt and how the patient responds to it-will be up to them, but allow your patient to decide if the bleeding will start to subside, get worst, or not get better/worst). Since as a medic you will be, for the most part, when you can, be talking to the patient and keeping the patient updated on their condition and whatever you’re doing to them, you might want to have your character warn your patient about (what) possible effects may come with your treatment in IC speech.  Lastly, hint it out in your (ic/rp) post that your patient should be putting in their (ic/rp) posts how they are responding to your treatment, perhaps with something such as posting that you will be periodically checking to see how your patient is responding to treatment, how your patient is progressing – thereby letting your patient know they are to tell you in their post how they are responding to your character's treatment.  For ex, post icly that “...every here and there he'd look to check to see if the bleeding is getting any worst, getting any better, or staying the same, either 3 can happen and depending on which happens he will then act accordingly…”  If your patient fails to pick up that they are to indicate in their (ic/rp) posts how they respond to treatment despite you laying out in your (ic/rp) post all the possibilities-then either let them know in IMs what they are to do (and perhaps ask them then and there) or just assume then the default that the treatment is doing as it intends and that they are responding how they would be likely expected to.


3.      PATIENTS: Interact with the medic treating your character especially if your character is conscious and able to.  Roleplay is not about one person posting how their medic character would treat a patient-it is about creating stories through different character’s interactions with each other.  Medic's are trained to continuously talk to their patients when treating, and often do, when possible (situation is not pressing enough that they have to keep rushing and cant talk), even when a patient is unconscious. Obviously, respond to the medic and respond fully, as much as possible-talk to the medic.  Whine, complain.  It would make sense that your character would be whining and complaining, crying and begging the medic-after all, most likely your character would be in a lot of pain by the time (s)he meets the medic, and on top of that, a lot of times the medic’s treatment can not only be invasive-but the medic’s treatment, while it is well intended, will cause some more pain before it starts to help.  It might even make sense for your character to want and maybe even try to resist and fight off the well-intending medic.  Something like this, realistically, isn’t all too uncommon at all when it comes to RL.  The treatment may be anything but fun, your character may be petrified of the hospital, your character may be trying to detox and wouldn’t want the medic to administer life-sustaining medication that might get your character hooked to drugs again.  Remember, it is now very unlikely that your character is anyhow in a good mood.  Make a special request of the medic.  Your character may want the medic to do a certain something to help them out of his/her misery, may want a certain person notified, may need to arrange for childcare, or may want a blankie if (s)he is cold.  


MEDICS: Interact with your patients, and try to get them to interact with you.  Hint in out in your post, how they might be able to interact with you.  Post that your character is nervous that the patient, who might be getting impatient or is angry that they are not well, might attack/resist him/her. Or describe your character being nervous because the patient is likely to get sick to their stomach and thus your character is afraid he/she may get puked on as he/she continues to do his/her job.  “Ask their name, tell them who you are, keep talking in a calm voice to them, even if they don’t respond, studies show that those in an unconscious, or semi conscious state can still hear what is going on around them” (Noel 1).  Medics are supposed to talk to their patients, keep them up to date as to what’s going on, and keep them informed on what they’re doing to their patients, even when the patient is clearly not conscious a medic is trained to continue to speak to them when otherwise possible. Also, medics, when they first come upon a patient, they will ask the patient's name, introduce themselves/colleagues, let the patient know what is happening, what may have happened beforehand if necessary/possible, and reassure your patient they are in good hands and that everything possible will be done to the best of ability for them. Medics are also supposed to keep a conscious patient awake and alert and will oftentimes ask patients to keep talking to them, especially asking about a patient’s condition-how a patient is feeling, where they are hurting, how they are doing, any new symptoms/changes in condition, etc.  When possible, a medic might even start to make some small talk to distract his/her patient from the pain, to keep the patient awake and alert. Ask them about something positive, such as asking them to tell you what would be their favorite ____.  Ask them about family, what they enjoy to do, perhaps even ask what they were doing/going to do when their mishap happened.  Tell them small short stories even, but be careful not to lose them though.  If they start to slip away, then its time to call to them make them wake up and explain to them that they need to stay conscious alert and awake until the doctor says they can rest. Remember-not only should you be just talking to the patient-but you should be encouraging the patient to respond to you and interact with you the medic, get that convo and patient-medic interaction going, if possible as well. Try to speak in a way that will elicit a response-end all statements with “alright?”  or “sounds good?”  "what did you think?" or maybe even “did you hear me?”  or something of the like. For example, "hey sweetheart, are you still feeling nauseous?  I'm going to give you something to make you feel a bit better alright, you might feel a pinprick though, sounds good?" And of course, respond to any interaction from your patient ASAP.  Comfort, reassure, and console the patient.  Provide them with what they ask for-if it isnt possible, explain to them nicely why not.  And if possible, be humorous.  Not only will the RP be more interesting if jokes and all are being cracked, or even with a bit of teasing, but chances are that will lighten up the mood for the patient as well and make their suffering character feel better emotionally.  Explain your treatment, and possible outcomes/effects, as instructed above, in a humorous fashion perhaps. If possible (as in your organization’s policy allows it), if you need to move a patient but they are not (don’t need to be) backboarded, carry them flirtatiously!  Scoop them up, cradle them, and bring them to the stretcher like you’re carrying your wife into your new home on your wedding day!


 


4.      PATIENTS: Follow up with the medics once your character is feeling better.  Chances are, especially if you have a character with even somewhat of a decent heart, realistically, your character would be at least quite appreciative if not feeling indebted to the medic who saved his/her life, ran to your characters aide while everyone else ran away horrified, and was by your character’s side the whole time during what would probably be some of the worst times in your characters life.  Next time you see the medic out on the street off duty, go over to him/her, give him/her a big hug, say thank you, maybe even buy him/her a drink or two.  See them making rounds in the hospital-call them over, and say thank you or whatnot (and EMT’s even during off times or right after they drop off a patient will head to the recovery ward and make rounds, check up on and catch up with patients they have previously brought in).  Have nothing to do and notice that your rescuer is online and in the hospital/station-feel free to head over to the station and bring flowers, chocolates, or some other thank you gift.  In any case, once your character gets to this point, chances are, (s)he is going to feel a special bond when it comes to his/her rescuers.  Jump on that-play it out realistically-who knows what sorta friendship/storyline may ultimately result from one rescue.


MEDICS: Similarly, try to follow up with patients as well after a rescue when possible and try to get the rp-the IC relationship-to go beyond just one simple everyday rescue.  If realistically necessary, instead of treating your patient, hospitalizing him/her, then letting him/her go, ask them to come back from time to time for further treatment/checkups, and schedule future rp’s accordingly.  See that a recent patient is online as well, and you don’t have anything to do, see that that patient happens to be out in public as well, feel free to run into them walking, strolling, running, driving, etc, by, or just so happens to go to the same bar, grocery store, beach, restaurant, etc at the same time.  Go to them, realize that the person you just ran into on the streets, or in the same place you are visiting off duty, just so happens to look quite familiar or perhaps maybe even recognize them as a recent patient if it was really that recent and your character has that sharp of a memory.  Say hello, ask them if you might have met them before, tell them they look quite familiar, ask them where you may have met before, if necessary, mention your medic work and ask them if they’ve been hurt-perhaps you met them on the job.  Anyhow, if you didn’t remember them already or they didn’t remember you already on the spot, lead up to that point and eventually you should (or they should) remember who each other is and the details of what happened and how you met.  Then, once you know who they are, ask them how they’ve been, how they doing, are they getting/feeling better now.  Ask them how things went for them after you left them at hospital-hopefully it wasn’t too bad.  Get that convo going, invite them/buy them a drink or coffee or whatnot perhaps, and see where it might go from there….  Similarly, if both of you are online and you are free while they’re in hospital, stop by, visit, say hello.  Hospital RP can be quite boring at times, and even EMT’s during their free/off times often do (in RL) check up on their patients in hospital, especially in certain special cases when a patient stands out to a medic for whatever reason (e.g. a young patient).  Once again, stop by, say hello, ask if they remember who you are, ask them how they’re feelin, how things have been for them, if they’re getting better, etc, and get that convo going-and see where else the rp’s may take ya!  Do understand that after a rescue, especially a particularly tough one (or what may seem like a particularly tough one-which could be barely anything-for the rookie), chances are not only will the patient feel a bond for the medic but the medic might feel a bond for the patient as well.  Additionally, if it’s possible that your practice allows for billing/coding, another way to continue the RP beyond just the rescue/treatment would be to subsequently roleplay going after the patient for the bill as well.  In any case, don’t let the RP just end with the patient being treated-try to extend it as far as you can!


5.      PATIENTS: Follow up with the consequences/effects of the injury/illness on your character.  Oftentimes, a roleplayer’s character will get hurt, seek treatment, stay in hospital, and soon after the roleplayer will almost nearly forget about the entire incident aside from perhaps seeking revenge or noting it in a pick describing their character of a certain physical scar.  Unfortunately, realistically, it’s not that easy at all to just heal and then shrug off the event like it almost never happened, it’s not that easy at all to just forget after a short bit.  Chances are-anything that will result in an ambulance ride and/or the hospital will be traumatic, and the more traumatic something is, the more profound of an effect it might have on your character, the more time it will take to heal both physically and emotionally, and the less likely your character will be able to just move on from it soon.  Sometimes, the physical scars might go away after a while, but mental/emotional scars tend to take a lot longer.  There’s an entire whirlwind, quite a wide range, of emotions your character might feel after a traumatic event.  Appreciation-both towards rescuer’s (as mentioned above) and maybe even towards a higher power or for life in general-and this may end up making your character more religious.  Similarly, your character might become quite angry-perhaps even at the same time-towards those responsible for the trauma, and once again towards a higher power, people, or life in general-your character might become far less religious, and perhaps much more withdrawn and tough towards others in this case.  That anger might also lead to crime/an increase tendency towards violence.  Grief, PTSD, increased anxiety, and fear might happen as well. All of these might also lead to alcoholism or other forms of drug abuse.  In sum, there is a wide range of ways your character might be suddenly altered mentally and emotionally, and what combo of effects your character might feel depends on both your character’s nature and the circumstances of the trauma-you’ll prolly need to do some homework-research, consideration, etc-in order to make a good choice of what might result as it is on a case by case basis.  Additionally, while most times physical scars heal faster than emotional ones-those don’t always heal either and certainly most likely not immediately after you leave the doctor’s/hospital.  Yes, injuries in most RP’s tend to heal much quicker than in RL-but they don’t go away immediately either.  Chances are you’re not going to leave the doc’s or hospital fully healed, and there’ll be something left for a few days even though you’ll be mostly healed by then.  Spice up the rp immediately after a bit-have your character go around in crutches, or a cast, maybe even a wheelchair, if not limping or otherwise weakened for a few days after your character gets out-it may just be interesting, and certainly a lot more realistic.


MEDICS: Once a patient is out of your hands, naturally it’s a lot harder then go guide them along.  Thankfully, as it is already many sims require that patients play out the effects of their injury and many patients already do so.  Once again, make sure they are aware and have access to this/the patient’s guide as it already provides tips on how to roleplay out the injury.  Additionally, before you allow patient to return to the general public, once again inform them on what would be realistic, what options they may have going forth, what they should play out (that realistically they would most likely be guaranteed to have to deal with) and what they might (depression, etc) have that they are not guaranteed to have that they could play out.  Let them know what would be realistically required, but once again don’t dictate their rp either, and do allow them to leave with options where possible.  Finally, remind patients that additional research can be conducted on the internet where more info is available-and be available to answer questions/provide additional aid if needed or have someone on your sim (chief of medicine, mod/gm/admin, etc) designated as available to aid with this if needed.  Similarly, realize that not only are there possible effects on the patient after an injury/illness, the work of a medic in general can have a profound effect on the medic as well-especially when the medic is still a rookie and especially after a particularly traumatizing case, and certainly after a medic loses a patient (and especially certainly if the patient died as a result of something the medic did/didn't do).  As a result of his/her work, a medic can very likely end up losing his/her innocence. Certainly after a while a medic will toughen up quite a bit most likely. In some cases they may become more appreciative and realize how fragile life can be-and become far more cautious about things.  The effect on the medic may not always be so positive as well-grief, PTSD, anger may result along with a very negative view on life and constantly being very gloomy as a result of all the shitty things a medic might have to see happen.  In sum, a medic can be affected by witnessing trauma very much like how a patient might be affected by experiencing trauma as described above-but while a patient only has to go thru trauma on occasion-trauma is more of a every day thing for the medic, which can cause the effects to slightly differ as well. 


In the status quo (in other words, the time before/during when this guide was first written) it has been noticed that patients’ rp (as a whole) tends to be very repetitive and in some ways, uninteresting to the person who deals with patients on a daily basis and in a way, even unrealistic.  It is the hope in writing this guide that after reading this, you will find this guide helpful in improving your medical RP quality, in making your medical RP far more interesting, fun, and realistic, regardless if you are the patient or the professional hinting out in your posts what your patient should be doing as per this/the corresponding patient’s rp guide.  Once again, while the above sections may provide a lot of advice, tips, tricks, and ideas, this doesnt include everything possible either-that cant possibly be done-so please, be sure to think outside the box, and try to come up with your own ideas as well. Good luck, happy rp’ing, and once again, hope it helps!


WORKS CITED:


Noel, Jessi (jessi.noel). "EMT Procedures/Role Play Instructions for Medical Calls with police involvement." . Fire Department Hathian, Crack Den RP/Alterscape Sims, 26 Jan 2011. SecondLife Notecard. 09 Mar 2014. 


AUTHOR'S BIO/CREDENTIALS:


Marty Cai (caimartinjg) is a distinguished ParaRoleplayer predominantly playing on SecondLife.  Cai has served in several leadership positions on several sims, including serving as Hospital Administrator ((Medical Group Leader)) in a popular SL Roleplay Community for six months and after that serve as a moderator  while helping some friends establish their own roleplay community.  Cai is also moderated for an aspiring, World-of-Darkness Roleplay sim with predominantly heavy roleplayers like Cai himself as members. After that, Cai joined the Lansing Fire Department in December 2013 and very soon thereafter he was promoted to the rank of Lieutenant and placed in charge of that department's EMS Operations, he served in that position for about two weeks and then was once again promoted this time to the rank of Deputy Chief of Operations, in which post he currently served for over a month until a chance of command (and plans), and, now Captain of the Lansing FD EMS Division, is still consistently receiving positive remarks and ratings from both members of the Lansing community, his crew, as well as his chief. Circa June 2013 Cai had the honour of being recruited for the management team of an SL RP sim for elite players only, enticed with the opportunity to meet the best of the best like him and make excellent connections. Cai predominantly plays in emergency services roles such as Police and EMS on urban/noir roleplay sims but is also partial to familial roleplays and may from time to time stretch his interests elsewhere as well.

For More Information:

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Martin J.G. “Marty” Cai (caimartinjg)
SL Rez Date (Original): 04 February 2011
caimartinjg@gmail.com
09 March 2014

SUMMARY: Marty Cai (caimartinjg) is a distinguished ParaRoleplayer predominantly playing on SecondLife.  Cai has served in several leadership positions on several sims, including serving as Hospital Administrator ((Medical Group Leader)) in a popular SL Roleplay Community for six months and after that serve as a moderator  while helping some friends establish their own roleplay community.  Cai is also moderated for an aspiring, World-of-Darkness Roleplay sim with predominantly heavy roleplayers like Cai himself as members. After that, Cai joined the Lansing Fire Department in December 2013 and very soon thereafter he was promoted to the rank of Lieutenant and placed in charge of that department's EMS Operations, he served in that position for about two weeks and then was once again promoted this time to the rank of Deputy Chief of Operations, in which post he currently served for over a month until a chance of command (and plans), and, now Captain of the Lansing FD EMS Division, is still consistently receiving positive remarks and ratings from both members of the Lansing community, his crew, as well as his chief. Circa June 2013 Cai had the honour of being recruited for the management team of an SL RP sim for elite players only, enticed with the opportunity to meet the best of the best like him and make excellent connections. Cai predominantly plays in emergency services roles such as Police and EMS on urban/noir roleplay sims but is also partial to familial roleplays and may from time to time stretch his interests elsewhere as well.

OBJECTIVE: To obtain challenging lead, staff, and management positions in the many wonderful Roleplay Cities (Sims) and Emergency Services Roleplay groups of SecondLife where I can put into play my skills and abilities in roleplay and leadership, where I can progress and improve, and most of all, where I can volunteer my time, efforts,  expertise and give back to the roleplay community as much as I reap its benefits. 

HONORS/DISTINCTIONS:

-Recruited for Lead Medical position (Staff member on Management Team) on Selective ParaRP Community (must qualify based on skills/be invited to join community).  Community for only the top and best pararoleplayers in SL

ROLEPLAY EXPERIENCE

•    Level: Expert Paragraph-Roleplayer
•    Roleplaying Since: 28 May 2012
•    Para-Roleplaying Since: 15 June 2012

NOTABLE WORK:
􀀆
"A Medic's Guide to Medical Roleplay" - Work-In-Progress

KEY LEADERSHIP POSTS/POSITIONS:

•    Hospital Administrator, Syn City Hospital (20 January 2013-20 July 2013)
o    References: Kali Ireman, Sim Owner
o    Primary Responsibility: To keep the hospital running, to deal with staff issues, take care of any issues which may arise, and to ensure that everything needed is taken care of.
o    Actively recruited staff, as well as organized and arranged staff for roleplays.  
o    Responsible for increasing hospital activity, staff numbers, as well as improving the quality of medical roleplays in sim.
o    Sample work: syncityhospitalsl.prophpbb.com

•    Chief, Haunted Hills Emergency Medical Services (January 2013-Present)
o    References: Hunter Magic, Commissioner; Arianna Violet, Commissioner; Buildergal Darkfire, Commissioner
o    Primary Author of HHEMS Personnel Handbook and HHEMS Training Manual 
o    Refer to: hhemsdeptsl.prophpbb.com

•    Chief, Seven Falls Fire Department (March-April 2013)
o    Responsible mainly for assisting with calls and providing department with leadership during calls.
o    Resigned due to other commitments.

•  Moderator, Wastelands Post Apocalyptic DCS2 Roleplay (August 2013)
o    Assisted in establishment of this Roleplay Sim.  Actively recruited players and worked on player retention.  Advertised sim, greeted newcommers as they arrived on sim in addition to providing information and offering assistance.  Facilitated and encouraged roleplays whenever/whereever possible.  In addition to traditional moderator/faction duties.
o    References: Draco Bashir, Creator/Owner, misandrall, Creator/Owner
o    Sim: Cipanas

•  Factions Leader, Wastelands Post Apocalyptic DCS2 Roleplay (August 2013-September 2013)
o    Hospital Chief (August 2013-September 2013)
o    Sheriff (August 2013)
o    References: Draco Bashir, Creator/Owner, misandrall, Creator/Owner
o    Sim: Cipanas

•  Chief of Police,  Angeles Vista Police Department (September 2013-October 2013)
o    References: Renita Yardley, Owner, Grigori Yardley, Owner
o    Sim: Hae An

•  Moderator, Wendigo Lake Roleplay (October 2013-December 2013)
o    References: Jon Vetinari (effluvium) (Owner), Tori Nolan (Admin), Cobrikhan Moonshadow (Admin)
o    Performed general moderation and security duties while tasked with being a roleplay moderator.  Received training from Admin on performing moderation duties.
o    Sim: Wendigo Lake

•  Fire/EMS Command Staff, Lansing Fire Department  (January 2014-Present)
o    Captain (EMS): 19 Feb 2014-Present
o    Deputy Chief of Operations: 02 Jan 2014 - 19 Feb 2014
o    Lieutenant (EMS): 18 December 2013 - 02 Jan 2014
o    Hired as Paramedic: 10 December 2013 
o    Responsibilities (As DC): Reports directly to the Fire Chief and may fill in when they are absent.  Directly monitors and communicates with officers and provides suggestions to the Fire Chief as well as helping assist in their capacity.  As Lt./Capt:  Provided Leadership, Guidance, and Training for the EMS Division as Commanding Officer EMS.
o    References: Keragon Dragovar, Chief (Ret) (EMTP, LT, DC), Francisdom Weder, Chief (DC, Capt-EMS).
o    Sim: North Lansing


ALL OTHER POSITIONS/POSTS HELD:

•    Dead End Police Department (July-October 2012)
o    Rank at Resignation: Officer I
o    General Duties Patrol Officer
o    110 Case Reports filed At Time of Resignation.  
o    Reference: Shade Manx, Chief (Ret.)
o    Sim: Dead End

•    Oceana Police Department (October 2012-January 2013)
o    Assisted in Writing the OPD Department Handbook with Marcus Warbunsee. 
o    Assisted in Recruitment Efforts
o    Positions: OPD Trainer
o    References: Jewels Silverblade, Owner; Deteric Furyo, Oceana Civil Defense Internal Affairs.
o    Sim: Oceana

•    Dead End Fire Department (November 2012-August 2013)
o    Rank: Paramedic (alt), Probationary Member (this account)
o    Primary Responsible for answering Medical Calls.
o    References: Coyoti Kharg, Chief (Ret); Melangell Dylasari (koosh.lilliehook), Chief.
o    Sim: Dead Fall

•    Phoenix City Police Department (November 2012-January 2013)
o    Rank: Recruit
o    General Duties Patrol Officer
o    Reference: JohnSolo Ghost, Chief
o    Sim: Vingolf

•    Canton Fire Department (December 2012)
o    Rank: Probationary
o    Primarily Responsible for Answering EMS and Fire Calls.
o    References: Keragon Dragovar, Chief
o    Sim: City of Canton (closed)

•    Meridian Fire Department (January 2012)
o    Rank: Probationary
o    Primarily Responsible for Answering EMS and Fire Calls
o    Reference: Jonathan Arna, Chief
o    Sim: Muleberry Acres

•    Syn City Medical Center Hospital
o    Paramedic (December 2012-July 2013)
o    Hospital Administrator (January 2013-July 2013)
o    Sim: Syn City

•    Crael Fire Department (February 2013-Present)
o    Emergency Medical Technician (full-fledged member)
o    Reference: Dlee Babii, Chief
o    Sim: Crael

•    Wendigo Lakes Sheriff's Department (September 2013-Present)
o    Sheriff's Deputy
o    References: Jon Vetinari (effluvium), Owner
o    Sim: Wendigo Lake


SKILLS AND ABILITIES:

•    RP EMS Skills Consistently Rated Superior/Well Above Average for SL Standards
o    Reference: Keragon Dragovar, Chief, Canton FD

•    Capable of Working with Tredpro TPF Fire System
•    Capable of Written Communications in English and Italian (Conversational)
•    Capable Only of Spoken Communications in Chinese (Limited Mandarin and Conversational Cantoneese)
•    Experience with VICE and DCS


REAL LIFE:
•    Occupation: Student
•    GPA: 3.95/4.0
•    WGPA: 4.3503/4.0
•    Judge, Local Debate League (September 2013-Present)
•   Former Student Government Officer (Class Secretary).  Served for two academic terms (school years) Dec 2011-June 2013.
•    Teacher's Aide, Local Church Faith Formation Center (Sep 2011-May 2012)
•    Time Zone: SLT +3.  Residence: Greater NYC Area


PREVIOUS SIM PARTICIPATION:

•    City of Concord (May 28, 2012-August 2012)
o    Sim: City of Concord (closed)

•    The Crack Den (June 15, 2012-Present)
o    CD Felon
o    CD Victim
o    Sim: Hathian

•    Dead End RP (July 11, 2012-Present)
o    Sim: Dead End

•    City of Canton (October-December 2012)
o    Sim: City of Canton (closed)

•    City of Phoenix (November 2012-January 2013)
o    Sim: Vingolf (closed)

•    Haunted Hills RP (January 2013-Present)
o    Sim: Weston Falls

•    Syn City (Dec 2012-Jul 2013)
o    Highest DCS Level: 13 (alt), Lvl 12 (this account)
o    Sim: Syn City

•    Crael City RP (February 2013-Present)
o    Sim: Crael

•    Seven Falls RP (March-April 2013)
o    Sim: Village of Flora

•    Wastelands City Post Apocalyptic DCS2 Roleplay (August -September 2013) 
o    Sim: Cipanas

•    Angeles Vista (September-October 2013)
o    Sim: Hae An

•    Wendigo Lake World-of-Darkness Roleplay (September 2013-Present)
o    Sim: Wendigo Lake

•    New Lansing Urban City ParaRoleplay
o    Sim: North Lansing

Thank you for your interest, References Furnished Upon Request.

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